Technically better according to what?
Art is moving people ...
Maybe. But art and pictorial representation are not the same thing. Nor is art synonymous with aesthetics. Not every photo or every painting is art.
I have no interest in creating art and have little time to look at it either.
How far do you know?
You can't quantify or measure an artistic original ...
It's an imitation because it's not made by Picasso.
So it is with all unique artists with their own syle ...
I fail to see your point. You still can't say that one is better than another with any degree of evidence beyond that of subjective opinion.
I see your point, but a chart / graph doesn't show the context of the limitations, which can be negligible in real life.
Neither does a web-sized photo.
This is where test charts and other forms of pictorial
evidence come in. They demonstrate clearly what the equations or theories represent. But they're essentially graphs and charts in a different form - they're not aesthetic works, nor do they in any way reflect upon the photographic skill of their producer.
Besides, many equations/charts/graphs can tell you the deviation in terms of degrees, microns, pixels or bits (depending on what it is you're measuring) which are easily quantifiable if you're familiar with dealing with such units.
So false. So utterly lacking in understanding.
True, you don't often use high frame rate in macro ... although try using AI servo on a small, fast pepsis wasp hunting lightning-fast over the ground, and who randomly flies/jumps, a foot away at any point, totally outside your framing, if you want to find something a helluva lot more challenging to your AI servo than following a human-sized soccer player
How is that in any way related to technical limits of DR, ISO or resolution?
The fact is, I don't think *any* form of photography taxes resolution like high-magnification photography does ...
How so? You're shooting at apertures so tiny that your resolution is limited by diffraction much of the time. Either that or so little of your subject in focus that the resolution barely matters, since it doesn't matter how many pixels a blur is divided into.
If you don't think high ISO comes into place, try taking a natural light photo, in early-morning conditions of a creature that is the size of a hyphen, at 1-fifth of a second, with low light, and tell me high ISO doesn't come in handy.
How high are you talking? The limits of usability, with the right camera, now run into the tens of thousands. You can take photos of things you can't even see with the naked eye.
Besides, your subjects are tiny. You always have the option of illuminating them with flash.
I laugh at this. If you think it's more difficult to compose an image of land, which holds still and allows you all the time in the world to compose, and allows you to view it any time of the day you want to view it, compared to taking a photo of something the size of a grain of rice ... which is fickle, doesn't hold still for long, may move (appear/disappear) at any time, then you understand nothing.
When did I say anything about composition?
I mean technical limitations of the camera as in, 'will I have enough resolution to be able to print this at 100x300cm size', 'do I have enough dynamic range to capture the scene' (by far the biggest one), 'will I get motion blur during my three-second exposure since the breeze is making the wind flutter'. You run into these issues every single time you shoot.
I can agree with this.
You mentioned "images you don't get" previously. You have no idea how many images I "couldn't get" because of the ISO limitations of my camera.
So, while I agree with you in this aspect, try taking some natural (no flash) low-light photos of tiny subjects, and post your findings taken with your favorite camera, if you don't think the ISO limits/challenges are there.
Jack
Your solution is right there in front of you. You can use flash, position it wherever you like, with whatever coloured gel you like to simulate whatever lighting conditions you like. It's your choice not to use it.
On the other hand, try lighting up a mountain or making the night sky shine brighter, or producing a fill flash that can light up a landscape so that you don't need as much dynamic range.
Besides, where's your 'skill' now if you feel that you're constantly running into technical limitations? Oh, that's right, 'skill' does absolutely nothing when you're up against a technical limitation, since it can't make gear do something that it technically can't handle.