These are just three examples out of many possibilities, but RobidouxSharp through linear RGB looks best of the three to me.
Yes, it is sharp, but check with the Rings target, and you may prefer another filter ..., especially if you want to be able and control sharpening, yet limit the risk of generating aliasing artifacts.
I've done my initial analysis of the 'RobidouxSoft' filter and it is an improvement to deconvolve in a blended linear light scenario, compared to the earlier non-blended approach. It suffers less from dark edge side undershoots, and holds up decently with aliasing torture tests (Rings target). More normal subject matter may survive other filters, but I prefer to avoid unpleasant surprises.
For the time being (which may only last a little while), I'll adjust the down-sampling optimized method to this improved method in the next release of the Windows Batch script file version. I have one more optimization to do before releasing that Version 1.1.3, and that is the deconvolution radius which is likely to be slightly different in different gamma spaces. I've also increased the deconvolution kernel's support from 5x5 to 7x7 by adjusting the DoG parameters:
DoG:0,0,0.5007503035749775
to
DoG:3,0,0.5007503035749775
. This should allow to increase the precision to 1 in 16-bit numbers. Maybe overkill, but why drop a few bits when they come almost for free?
The difference will be a slightly slower speed of execution (each pixel will be composed of a weighted average sum of a 49 pixel area instead of a 25 pixel area), and the new blended algorithm will do this twice instead of once, but since we're talking about a smaller image size after down-sampling, the toll will remain tolerable for most applications that require optimal quality (
TANSTAAFL).
Cheers,
Bart