Bart,
I think it might be worthwhile running some real world tests or spatial domain simulations. The remark about narrow plane of focus may or may not apply to landscape and art repro shooters who are some of the untypical clusters found on this forum.
Hi Edmund,
I agree, real images are better than charts or single number metrics, but the difficulty with visual comparisons is that they are complex. Many different types of subject matter, and many different post-processing paths, leads to complex comparisons.
Also, as Francisco alludes to, the whole issue is clouded by the question of what gives "sparkle" to an image, and how texture is perceived. Head hair, beard stubble, skin, eye detail, feathers etc.
I absolutely agree. As I tried to demonstrate, even the first step in a sharpening workflow,
Capture sharpening, can create a level playing field for subsequent post-processing and comparison, but our tools make it hard to achieve it. That's even before Creative sharpening! And even something like Clarity can be implemented in hugely different ways and again change the look of an image immensely. And then there is 'taste', or the lack of it.
In fact Francisco makes an interesting point: Film grain became an integral and expected part of the "dark" photographic image, and aliasing artefacts may now be culturally expected as an indication of sharpness in digital photos.
I agree that expectations have something to do with it, but I've never seen a noisy sky when I look at the real thing, or a stairstepped straight edge with halos. So when I want to capture reality, I'm not going to create an abstraction. When I do want to create an effect/abstraction, anything goes, even creating an image from a photograph (or some over the top HDR tonemapping). However, when artifacts start to distract from conveying the emotion or message, then something needs to be improved, IMHO.
I don't feel well served by the standard MTF results, or indeed my own MTF lens tests, in the sense of predicting subjective sharpness, while I do find that DxO's DR and noise figures reflect and predict quite well what I see in the field when using a camera.
I guess if I were more experienced I would feel more comfortable with frequency arguments, but at this point I think spatial simulation might be more illuminating. I wonder whether resampling/filtering/re-enhancing some typical dSLR images down to VGA resolution might not supply the desired enlightenment with low experimental overhead.
It's tough to devise an objective comparison. Just to illustrate one of the potential variables, look at the two attached examples (first from the "optimal Capture sharpening" thread, second with added Detail / Creative sharpening) and compare. A viewing distance of some 6 feet or 2 metres, at 100% display zoom might give a better sense of detail with our low resolution displays. Also observe how much
apparent resolution is gained at closer viewing distances, because I improved spatial frequencies for closer viewing more than those for more distant viewing.
So without a rigorous regime of shooting, processing, viewing distance, and subject standardization, most images can be made to look like another, or something different, very easily.
PS. I do wonder is a decent camera as good as a decent hifi or is it as bad as a transistor radio? Are we really seeing the texture or does an image "only" convey the same amount of information about skin and hair as the Venus de Milo?
LOL, define decent HiFi (and how large a room and its acoustical properties) ...
Cheers,
Bart