I don't remember that particular quote LOL--but he did keep referring to softproofing as 'the make my image look like crap button'---many times LOL. [a href=\"index.php?act=findpost&pid=131496\"][{POST_SNAPBACK}][/a]
I usually use a slightly different word, one starting with the letter 'S' and ending in 'T' but this was a family oriented video, don't ya know...(ironic that wihile taping, I got to look at Mike's Lolita print the whole time)
:~)
But Andrew is correct that I've often said that reality sucks, that's why Photoshop is so successful!
The real key to understanding soft proofing is that depending on your soft proof settings, you'll be soft proofing only the colors in the final print space (when the Display Options On-Screen are turned off) and both color _AND_ dynamic range when those options are turned on. The biggest disconnect is the process of turning on soft proofing, when the options are on you literally see your image turn to crap-compared to the way it looked just before. Bruce used to suggest looking away so you didn't actually see it change.
The other thing is that many people think it makes the image look _TOO_ bad...it doesn't, it's actually scary accurate but the problem is then when ANY white Photoshop UI remains on screen during soft proofing, your eyes are white adapted to the brighest thing on screen and it makes the soft proofed image look worse by comparison.
I hit on the two up original and copy technique trying to work on RGB>CMYK image separations where once you soft proof the RGB image it looks so bad in CMYK (particularly if you have a lot of blue) that many times I couldn't get a handle on where to try to take the image. Seeing what it's _SUPPOSED_ to look like really helps.
All of this of course presupposes that you have a really accurate display profile and an accurate printer profile that has good tables going both directions...