Lisa's post is probably sufficient, but it helps to go back to first principles.
ETTR means expose as far right as possible, without clipping. Why is that a "good thing"?
It's important to note that the amount of data available to each stop is one half of the available space of the next highest stop. So for jpg, assuming 8 stops of dynamic range, the topmost stop gets 128 levels to work with and the bottom stop only gets 2 levels. So if you have to do any adjusting to the deep shadows, you have a basically impossible task.
For 12 bits, the top stop gets 4096 levels, and the bottom now gets 32 and for 14 bits, the numbers are 16384 and 128 respectively. Note that at 14 bits, the number of levels for the bottom stop equals the number available for the top stop in a jpg, which now begs the question as to how important is ETTR in a 14 bit world.... In my view, it remains a "best practice" but the consequences of missing that last bit of headroom diminishes as the available bits go up.
I've certainly noticed that it's easier to dig high quality detail out of the shadows with a 1d3 than a 1d2.