You are dealing with volume anamorphosis, which is not a lens aberration but rather a perspective effect encountered with wide angle lenses.
Bill is correct, in fact all lenses produce a certain degree of projection distortion when the image is projected on to a flat plane,
and is viewed from the wrong perspective position.
With Wide-angle lenses, the required (for distortionless) viewing position of the output is uncomfortably close, and we therefore look at the output from too far way, and hence we experience a distorted (stretched towards the edges/corners) view. For telelenses we usually view the output from too close because the distortionless perspective viewing position is too far away from the output. When we view our telelens output from too close a distance, we experience a compression of the perspective.
It can be corrected with a US$ 79 program by DXO: Viewpoint 2. Here is a review.
Yes, or with a pano-stitching program that allows some control over the chosen output projection, such as PTGUI (or the free Hugin). However, that only works for some image content, mostly 3D objects (like people) without straight lines because those lines will get warped by corrections for the perceived wide-angle stretching. The panoramic rectilinear projection is the same as the optical projection on a flat (sensor) plane, but some projection methods can distort but still keep diagonal lines straight, others keep only vertical lines straight, but typical interiors can have many straight lines in various directions/angles, and any correction will warp some or all of them.
It's a compromise that needs to be sought to compensate for the wrong viewing distance perspective. Shooting from a longer distance (if possible) will allow to get a normal output viewing perspective from a normal viewing distance.
The math is simple, to get a perceptually undistorted view of a 36 x 24 cm output from a 36 x 24 mm sensor, at say 30 cm or 12 inch viewing distance, one should use a focal length of 1/10th of the viewing distance (30 mm or thereabout). Everything (sensor vs output dimensions, and focal length vs. viewing distance) scales proportionally for different sized output or viewing distances.
If the required focal length is shorter to achieve the desired FOV, one should either print larger or view from a closer distance.
Cheers,
Bart