Hans
Thanks for your post. It made me realize that in my research for the possible future purchase of high res display, I had misunderstood what a "retina aware" app can do. In particular, I misinterpreted this explanation:
http://www.anandtech.com/show/6023/the-nextgen-macbook-pro-with-retina-display-review/6I now realize:
1. With the "scaled" Display Prefs settings, there are three resolutions of concern: the "Looks Like" resolution, the Backing Store resolution (2x the LL res), and the actual Physical Display resolution. For example LL=3008x1692, BS=6016x3384, PD=5120x2880
2. Normally, apps draw in terms of LL resolution. OSX scales the drawing up 2x to BS res. In some cases, the OS is able to generate a higher res version of what the app drew. For example, for text it can generate a 2x more detailed version. For items like icons, it can look to see if there is a higher res version of the icon that it can use. Otherwise, the OS has to up-res what the app drew. For example, if the app sets a pixel in LL space to white, the OS sets the corresponding four pixels in the backing store to white. This is what normally happens to raster images like photos displayed by "retina naive" apps.
3. A "retina aware" app can set the scale factor for a particular UI element (e.g. the part of LR's Loupe screen where the image is displayed) to 1.0 (instead of the default 2.0). It then draws in BS res and the OS sets the corresponding pixels in the backing store
4. The OS then resizes the contents of the backing store down to PD res and updates the display
Previously, I thought that a retina aware app was able to draw to a specific UI element using
PD res. For example, it could tell the OS "for the part of the display screen that corresponds to this UI element, here are exact pixel values to show there". That is: "when you update that part of the display, just put these exact pixels there instead of the pixels from (the down-res'd version) of the backing store.
So a retina aware app is able to avoid the up-res from LL res to BS res, but it can't avoid the down-res from BS res to PD res. So LR can't implement the 1:1 zoom semantic that you and I would prefer (1 pixel in the image maps to one physical pixel on the display). In short, LR's ratio based zoom settings are w.r.t. BS res. [In theory, LR could determine exactly which image pixels should be displayed to give image-to-display ratios and up-res the pixels the right amount to cancel out the OS's down-res. This would make items in the image appear at the same size at 1:1 zoom for all Display Prefs resolutions. However, after going through the up-res and down-res, the pixel values might change slightly, especially since the resizes are non-integral and use different algorithms. But this still might be the best option for evaluating sharpening.]
The realization that with a high DPI display, LR's ratio-specified zoom levels aren't image pixels to display pixels ratios was initially disconcerting to me. However, since I seldom make prints, I doubt that it will be a problem for me. Also, when I get a high DPI display, I can keep a 100 DPI display as a secondary display to use for critical sharpening.
-- Karl