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Author Topic: Goblin Valley in B&W  (Read 6158 times)

Roman Racela

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Re: Goblin Valley in B&W
« Reply #20 on: October 30, 2013, 05:25:37 pm »

Thank you, batmura. I basically just used PS and played with the color adjustments and creating layer masks to fine tune my highlights and shadows. These particular hoodoos aren't that tall. The smallest around 4 feet and the tallest is maybe 8 feet. I wanted them to look bigger and taller so I shot from a low angle. I only stayed there for less than an hour and would have loved to stay til sunset but Capitol Reef was waiting :)  This is definitely a place that I would visit again and camp out for a couple of nights.

Roman, you made a great choice by converting to monochrome. How did you edit it? To me, it's the clouds that make it so powerful. The angle of the shot is amazing too.
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davidh202

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Re: Goblin Valley in B&W
« Reply #21 on: October 30, 2013, 10:18:28 pm »

I have experimenting with the blur filters in CS6, and found that if I select the sky and use the Iris blur pulled all the way in behind the foreground hoodoo, and soften the clouds it works a little better to my eye. Kind of like a long exposure on sea water. I'll  post my version if you'd like.
« Last Edit: October 30, 2013, 10:21:58 pm by davidh202 »
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Roman Racela

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Re: Goblin Valley in B&W
« Reply #22 on: October 30, 2013, 10:59:27 pm »

Yes, please share.

I have experimenting with the blur filters in CS6, and found that if I select the sky and use the Iris blur pulled all the way in behind the foreground hoodoo, and soften the clouds it works a little better to my eye. Kind of like a long exposure on sea water. I'll  post my version if you'd like.
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davidh202

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Re: Goblin Valley in B&W
« Reply #23 on: October 30, 2013, 11:00:33 pm »

What do you think Roman?
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Roman Racela

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Re: Goblin Valley in B&W
« Reply #24 on: October 30, 2013, 11:56:46 pm »

I'm on the fence on this. lol :)

I think it may be too blurry. Can you do another version with just 50% opacity of what you did?
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davidh202

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Re: Goblin Valley in B&W
« Reply #25 on: October 31, 2013, 10:53:47 pm »

This is just slightly softer than your OP
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Roman Racela

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Re: Goblin Valley in B&W
« Reply #26 on: November 01, 2013, 12:40:46 am »

I may have to start incorporating this technique where appropriate! :)

I'm liking it, dude. :)

This is just slightly softer than your OP
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davidh202

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Re: Goblin Valley in B&W
« Reply #27 on: November 01, 2013, 03:31:29 pm »

This was one of my first attempts to use the Iris Blur in CS6 I thought it was a good tool to accomplish the task.
Glad you liked it Roman. Yes, I think the second version is better. Just enough to soften the clouds without going too far .
David
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