Just curious to how people are still doing soft proofing? I wonder if people using LR3 still go into PS to soft proof or are folks just not doing the soft proofing, we've all waited for eons for this to be included as it was one of the most wanted features.
Conspiracy theorists say it won't be as Adobe wants PS included in the LR workflow?
All I know its a dissappointment for sure!!!! I have heard Adobe wants to do it right and lots of folks have given their thoughts into how it might work but I am still very concerned.
I am not a programmer so I don't know how easy or hard it might be to code this feature?
Anyway until Adobe decides it will or will not include soft proofing is there a way to at least automate the steps from LR3 to PS to bring up the 2 windows showing the before and after profile applied. I currently do everything manually tiling the windows horizontally etc etc.
Cheers
It seems the modular design of LR is ideal for the inevitable addition of soft proofing. However, will it be configured primarily with Epson printers in mind? I'm not clear on this myself, but on the surface, it looks to me PS, LR, and Epson are somewhat intertwined. I assume this is because those photographers with the greatest influence on Adobe's design team use Epson printers.
I'm not trying to be a conspiracy theorist on this observation, but being a Canon user with Canon's iPF printer plugin, even if LR comes up with a soft-proofing module, will it be compatible with Canon's print plugin? This is only one angle on the complexity behind the scenes when considering the question of a LR soft-proofing module. Without having the capacity to integrate Canon's printer plugin, a soft proofing module in LR would be of no benefit for those of us who print from the iPF Canon plugin; we would still need to open PS to get the job done.
On the question of using soft proofing in the first place, I only use it for determining rendering intent. I do not find soft proofing to be helpful otherwise, but I do print primarily on glossy and semi-glossy paper. I found Goldhammer's take on matte paper of interest. As goes rendering intent, the choice for glossy and semi-glossy paper will be Relative 95% of the time, but with matte paper, I understand it to be closer to 50/50.
I appreciate the likes of Jeff Schewe who find soft proofing to be of greater value and I mean no criticism when expressing my preference, but I'd wager many of us share Goldhammer's opinion on the overall futility of soft proofing.
A bit off the subject, but my primary frustration with LR/PS workflow is not about soft proofing, it is the fact most plugins for CS5 remain 32 bit (including Canon's iPF printer plugin... so currently, I go from LR3, then to CS5, and FINALLY to CS4!). From my perspective, it is not about how far LR3 should or could have gone on this question of soft proofing, it is the reality that many software developers have yet to fully catch up with LR3/CS5 and 64 bit technology.