To further illustrate this point, the Olympus E-1 would be an excellent example because the Zuiko lenses appear to be so much better than the rather noisy and low resolution 5MP sensor.
Ray,
first, I have asked indirectly before but am still curious: how do you come to your conclusions about the resolution and noise performance of the E-1? By reading lab. test results only, or also by actually looking at properly prepared prints? I have heard mostly favourable comments from peope judging from prints. The letter from Mike Sims mentioned in the What's New section (
http://luminous-landscape.com/essays/cogna....shtml#feedback ) seem apposite.
Secondly, the one part of your proposal that I think has the most chance of coming to pass is photosite sizes of 4 microns and even below 3 microns in many DSLR sensors, not just 4/3 format. This is because, once those huge numbers of pixels can be read out and processed fast enough, there is almost no image quality downside to having more, smaller pixels in a given sensor size:
a) Printing at the same size and hence with proportionately higher ppi levels effectively downsamples, which recovers roughly the same visible noise levels, dynamic range, tonal gradations and such as if one had had fewer pixels to start with:
prints of the same size from a sensor of the same size and technology should show roughly the same image quality as photosite size shrinks, except for increased resolution in regions where noise does not interfere. For subjects of normal contrast range with adequate light levels, photosites of around 3 microns have already been shown to give quite good image quality, with competely satisfactory noise levels, so you would often be able to expolit the greater resolution by making larger prints. (The new book "America 24/7" shows what pros can do with the 2.8 micron photosites of the 5MP 1/1.8" sensor in the Olympus C-5050.)
c) Often there would be visible noise in some regions (shadows) but not others (main subject), and then noise reduction post-processing could fix the shadows (at some resolution cost there) while maintaining higher resolution in the better lit parts.