More on sharpening in LR versus PS
I’ve been experimenting with sharpening in PS3 for a while and come up with several recipes that I like. I’m trying to convert to LR but I feel reluctance to accept the LR canned solutions that give me little insight as to what is really going on. Let me give a couple of illustrations:
The anti-aliasing filter in my 1DsIII has a recommended amount of compensating sharpening provided by Canon for the un-sharp mask, specifically, amount 240%, radius 0.4 (or less), levels 2. It has been said that in LR, sharpening is applied to the luminance channel only, and that therefore you don’t need as much – the LR maximum of 150% will do (with a radius of 0.5 pixels). I have some strong doubts that this argument holds at sub-pixel dimensions. I think that the sub pixel dimensions are intended to overcome the bandwidth limitations described by Shannon’s sampling theorem. Consequently I’ve found that a better way of sharpening (avoiding fringe effects) is to oversample by a factor of two for an effective radius of 0.25 pixels – but that involves a file size that is four times bigger and some patience. In LR my hands are tied with no oversampling and limited sharpening. Wouldn’t it be nice to allow experienced users to evoke wider limits?
My second example relates to undesirably high contrast pictures. Typically in such cases I will adjust for linear contrast and then apply local contrast in PS with the USM set at an amount < 25%, radius 50 pixels and levels 0. This creates a picture with lots of local contrast but eliminates the extremes that are unacceptable. LR does not permit me to do this, but it does provide a clarity control that comes close – however only working on mid-tones. Again the LR canned solution provides me with creative possibilities but does not really give me a feel for what is going on behind the scenes.
For now my solution is to use LR for the nice controls it does provide but transfer to PS for better (more understandable) sharpening control. It would be nice if the PS USM could be embedded in LR.
Any thoughts?
Here is my take on it as a fellow 1DSMK3 shooter.
Firstly, its important to understand (and I believe this is correct, but some one more knowledgeable may well chime in) that the whole idea of LR is to simplify the image input output process - from shoot to finish. Not complicate it with too many options. Hence, the canned option for sharpening - which, truthfully is not really canned - at least as far as capture sharpening is concerned. LR offers a good deal of control for capture sharpening - less so for output if you use the 'canned' options - i.e. export a jpeg and just selecting the level of sharpening.
From an output perspective in LR, IF and its a big IF, you get the capture sharpening right, then all else falls perfectly into line. Going to print output and selecting standard with the appropriate media type will give optimal print sharpening as long as you got the capture sharpening correct. True.. you dont know whats going on under the hood as it where with the output sharpening, but does it really matter when the process is so simple and the results so good?
The LR sharpening algorithms are an advanced derivative of pixel genius's sharpening plug in for Photoshop - or perhaps more accurately described as the basis from which the Lightroom sharpening is based. Jeff Schewe is the best person to explain this - its his expertise that helped develop it and much of what I have said here is what I have learned from listening to Jeff in various tutorials.
CS3 is the 800 pound gorilla of the pixel editing applications - and its great for offering high level control. LR is great at what it does - making it easy, simple and quick.
As a photographer I dont really want to have to be a full on CS3 technician - I want to make photographs and process them quickly and to a very high standard. LR lets me do that - and that saves me a lot of time and time is money.
I too have experimented with sharpening 1DSMK3 files in both CS3 and Lightroom and for what its worth I feel the controls in LR offer all the capability required to get superb results - as good as is possible in CS3, but with a lot less work.
In real world terms - if the capture from the 1DSMK3 is spot on with its focus, then I find an amount of between 40 and 60 with a radius of somewhere between 0.8 and 1, with a detail setting somewhere between 25 and 40 yields optimal results for capture sharpening.
I can get the same result in CS3 - but its more work and more hassle. I dont feel CS3 offers a better result.
I have set up 6 different sharpening presets in LR for the 1DS MK3 - 3 for landscape and 3 for portrait. With one click of the mouse I can optimally capture sharpen a file. I shoot almost exclusively with the 1DSMK3 and have a lot of experience sharpening the files, and feel I have it totally nailed in LR for sharpening. I would be happy to send you my presets for your own testing if you wish.
Clarity is a separate issue - its working on mid tone contrast enhancement, giving images more punch. Its the equivalent of the technique MR wrote about using photoshop.