Regardless of which OS you use, this short video gives a great comparison of a 32-bit vs. 64-bit photographic application using a 4GB file.
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That's right. At 4GBs because you will get swapping of the file if it is that large because you're out of RAM on a 32bit system.
A more accurate comparison of 32 and 64 bit speed increases is where each system is working with files that can fit completely in memory. Otherwise, what were comparing is how fast RAM is to Hard Disks, which is silly.
So we get an 8-12% boost in at least Photoshop rendering.
I wonder if this is true for other apps too, such as video editing and gaming, although I've heard that a 64bit gaming application can drive graphics realism much further using 64bit (such as rounded edges and facial features, to name but two)?
I also wonder if for most of us the 64bit bus system will not generate that much saved time when rendering, since even when manipulating a 100MB file, a 4GB RAM system should have enough RAM for the entire image.
I wonder though because I was running out of RAM after I bought the 1DS3--from 13MB files to 25MB files. I went to 4GB and that took care of the problem. I'll create a 50MB file tongiht and see what I get, then report back.
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I just did a 65MB tiff file. I tried radial blur, some high power plugins and several other rendering filters in CS3 and never used more than 2.62GBs of RAM. I even duplicated three layers and ran the tests. I then increased the file size to 598MB disk size and rant he same filters and plugins. According to System Monitor in Vista 64, I never used more than 71% of physical memory. This tells me that the 64bit Photoshop isn't a big deal, at least for me, since I'll only see an 8-12% increase in rendering speeds. What's more important, it tells me I need to upgrade my CPU if I want to get faster speeds. However, when everything is loaded into RAM, it's not really an issue.