If you could manage to output to linear-RGB DNG so that I can keep my custom ACR color calibration I will happily buy your software.[a href=\"index.php?act=findpost&pid=138499\"][{POST_SNAPBACK}][/a]
hehe DNG output would be fine, but not in my plans (for now).
However I must say that I intend to do something that will provide higher quality images in terms of tonal richness than any coming from a 16-bit linear RAW, since I plan to apply the gamma in floating point from inside my own code at the same time as the exposure correction.
Not sure it this will work on realistic colour pictures, since gamma has strong implications in Hue. But for B&W, I have great expectations.
This is a simulation of level agregation comparing:
1. Exposure linear correction -> then rounding to 16-bit linear integer -> then gamma
vs
2. Exposure linear correction+gamma -> then rounding to 16-bit non-linear integer
In the first case (which is the way I've been working up to now), linear levels ranging 5680 to 5695 for instance become the same 355 exposure corrected linear value which obviously turns into the same 6114 gamma corrected value afterwards in PS.
On the other hand, by applying the exposure correction and gamma at the same time in floating point, and applying the rounding only in the end, we can see 7 additional levels between the 6114 and 6122. So the tonal richness is heavily improved.
I think with this simple operation we can obtain incredibly rich images in terms of tonal richness, which in addition to the absence of noise will provide virtually undestructible B&W images on PP as the whole 16-bit gamma corrected low end of the histogram will be filled with levels (no holes at all).
I am not sure even if such a high tonal richness will be of use (perhaps it will make no practical difference over a free of noise 16-bit DNG), but I want to try it since conceptually sounds great.