In CS2 you can select past the image (and hence avoid rounded tops) when in 'windows' view but not of you are looking on a greyt background
Or it might be the other way round cant remember
I put a 25% canvas round my images and crop it off at the end to solve this 'problem'
I have an action that changes in canvas size
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Keeping the document in a window, rather than full frame (against gray) seems to avoid this, as does clipping the rounded ends. Thanks, Morgan
MarkDS wrote:
Perhaps a bit off topic, but there are better/more controllable techniques for doing this. For example use Color Range to select the sky, no feathering, put it on its own layer. Clip a Curves Adjustment Layer to it and darken it to the tone you want the dark portion to be. Add a Hide-All Layer mask to the sky layer and draw a gradient vertically down the Layer Mask. You can adjust the tonality of the gradient and its placement as you like until you get exactly the transition you like between the tone of the underlying layer and the tone of the sky layer.
Thank, Mark. Your technique is definitely more controllable but if you're after a quick and dirty solution, even just "feeling around", trying various ideas, a feathered selection works very well, too, especially if you're practiced at it.
I can repeat this new behaviour and the feathering of straight-sided, edge to edge selections has definitely changed with PSCS3. I test-reverted to CS2 and the "round corners" behaviour is not apparent there. Be advised that it takes a SIGNIFICANT curve move to reveal the change in the image, but it is there, just as the marching ants indicate. I was doing big curve moves on a monochrome image when it became apparent. If you darken the upper sky a lot with this technique, you will get lighter corners since they're affected less. The marching ants do not indicate this in CS2.
I still wonder why it was changed. It was easy to invoke the current behaviour in previous versions, should you desire it. Now you have it like it or not.