1. if you can set the primaries, with TRC/Gamma and white point, you can set and define the color space. Calibration is putting the device into that defined behavior.
So, I think I can imagine that, with 8 bits for example, the three vertices for Red, Green, and Blue would be recognized as a value containing a 255, and any digital stream would use that same number for the vertex. Then, I guess you are saying that the TRC/Gamma and white point define the light value of the three vertices, and this would describe the span of the colorspace.
Is that what you are explaining? If not, please "explain." :-)
So, I still don't understand how signals coming out of a software OS with a system profile of some sort can be interpreted by the monitor and then automatically converted to a display profile, for example, Adobe RGB.
I was working with digital TV video field/studio monitors (and worked in analog video with daily "bars" calibration way before that) when we transitioned past Rec 709 to using LUTs for cameras such as RED and Arri Alexa. We transitioned from a scenario where SDI rec 709 signals were basically plug-and-play to experimenting with a new to us concept called LUTs. The LUTs were stored in the monitor's hardware but were customized for each camera. In other words, some expected signal was sent to the hardware, and an expected signal was displayed. At least back then, you could not simply plug any camera output into the monitor and expect a LUT to provide consistent display results.
It's not like plugging anything in, and the hardware will take care of it, which is a feature that seems to be described as a benefit of using computer display hardware calibration. Maybe I'm missing the details of how the perceived benefit works.
I was hoping to gain a better understanding of what is going on behind the scenes.
Please elaborate if you think you can help.
2. For high-bit viewing of image data, you need a video card, display, and OS that all support high bit. All must be in the loop.
What are some examples of such hardware? My new Photoshop-centric desktop system will be equipped with a Gigabyte Nvidia GeForce 5070 12GB graphics accelerator featuring DisplayPort 2.1 and HDMI 2.1b outputs. Did I just miss the opportunity to buy a suitable graphics card?
Does Windows 11 support 10, 12, and 14-bit graphics output?
I suppose I assumed that software calibration may have constraints related to legacy and tradition, and anticipated, rightly or wrongly, that hardware calibration with 14 or 16-bit LUTs would somehow interpolate greater detail in the color range while also extending the dynamic range between the black and white points.
When I work with my ProPhotoRGB 16-bit files in Photoshop, I know I'm not seeing all the bits on my current display, but I'm unsure where the bottleneck lies in the signal path. I always assumed it was in the display hardware.
Explanations will be appreciated.
Thank you.