I have some new observations about V1.8
First, the generation of AtoB1 tables (RelCol), which is used primarily for proofing and is the most accurate table colorimetrically, is identical between V1.7 and V1.8.
However, BtoA tables differ. For in gamut colors the differences are negligible.
I investigated the effect of the Smoothness slider on a 2871 patch profile consisting of the baseline i1iSis Default set with about 600 added near neutrals and the rest filled in with optimizing patches from a second pass. The default, 50, as well as settings 0, 20, 40, 60, 80, and 100. Settings below 80 produced identical AtoB1 tables. However, all the settings produced different BtoA tables. As for colorimetric accuracy, settings between 40 and 60 produced essentially nearly identical accuracy. Smoothness settings of 100 were by far the worst with 0 being a close second. Overall, the default setting of 50 produced the best results so it seems their default setting is good.
There is one major improvement. The problem I detailed in the Perceptual tables seems to have been fixed. See
http://forum.luminous-landscape.com/index.php?topic=114653.msg998584;topicseen#msg998584The strange dark and light blotches when soft proofing, or actually printing, Lab circles in Perceptual has been eliminated. There are also slight shifts in the way out of gamut colors are mapped.
As an aside, I printed my neutral tone curve in Abs Col and the average dE00 turned out to be .38, or .34 when accounting for patch variation from printing. That's quite good on my 9800 where it's really hard to get good neutral tracking due to a* and b* anomalies. Especially in the neutrals where, unlike more saturated colors, dE00 usually exceeds dE76. Even the worst cases were under 1.
Also I did a crosscheck with a random set of 957 RGB triplets in device space to check the profile's performance across the entire gamut and the average dE00 was .44.
Another thing. The black point for RelCol measured 4.37 and is the same as the device BP with RGB 0,0,0. Perhaps it's the patch set. I've noticed other patch sets producing higher black L* than the device BP as much as .6 higher L*. However, the neutrals and near neutrals I added perhaps is why. I haven't investigated this and was actually surprised that the RelCol BP and device RGB (0,0,0) BP were the same. Anything under 5 is is pretty good for the 9800. It is over 10 years old. What a workhorse though.
So all in all, V1.8 looks like a good update.