wow thanks for responses! relative brightness range... and tone mapping. things i thought i knew, but now know more completely. so forgetting the details i've learned here to some extent, when i use ACR or C1 to develop two images, one which reveals the shadows and one which reveals the highlights, then combine those two in photoshop, i'm bascially doing my own variation of tone mapping. example, a shot inside looking out, where the exterior is very bright white...
ok, so tone mapping is also what's going on when people actually shoot 5 or 6 or 10 different exposures of a scene, from very under exposed to very over exposed, and stack those images together into a digital HDR image. tone mapping.
finally, in my 3d program, when i lower the brightness of the sun (i feel powerful in the 3d world ha!) so that my interior lights show enough brightness to see the interior, and the exterior still has somewhat blue sky and i can see outside (rather than being blown out white) i'm tone mapping.
awesome!
ok, to the point of the 0-255 as it relates to a monitor, in some world, we could develop a monitor that displays "black" or 0, and then kind of go beyond 255 white, by have super-bright pixels. i think what i'm trying to say here is, real dynamic range in a monitor could potentially be developed by have super bright LED's in it (kind of like OLED tvs?) but also a graphics card and computer and image to be able to display that. hm. or in terms of light bulbs, i could have a 1 watt light bulbs to 1,000 watt light bulbs and based on brightness you'd have a wide or high dynamic range display depending on what it's displaying.