Hey Zorki5, thank you for your kind word and inputs.
I didn't gift any information about the controls just to see if people not used to control avatars manage to get it. You did somehow and every virtual platform has his own way to implement it. This "orbit cam" is necessary for the future because you'll need to see you from all points of view. Think that if I implement the clothes of a creator you'll want to see how to dress yourself and how you'll look like. The very final goal would be that you are able to explore this world (and accessory save your position when you log off) to visit artists’ exhibitions: Photos, fashion, design, sculptures. By the way of a terminal you'll be able to connect to the website of the artist and then buy the piece directly. You'll also have the virtual equivalent in your inventory to display it in your own virtual apartment, house ... When you get bored, you can also go on a little hunt or other gaming activity ingame, why not photography
But that's the future.
About navigation. Navigation by "way point" is complicated in my case. Think that the landscape was nude at start. I needed to carve the whole landscape, composed by hundreds squares 4km x 4km each; the map is huge. I needed to stitch those squares all together seamlessly (took me 2 months) and then ended with a white landscape. Then I "painted" all those squares with textures (grass, rocks, snow, sand ...) and that was a HUGE work to make it almost seamless. That makes one layer. Then come a second layer and here start the problems: The navigation mesh. It is computer generated all over the landscape and takes all the resources of my computer. The navmesh is invisible and is used by IA of the fauna I will introduce to be able to wander in idle mode and to attack you when you come close, depending of a fixed radius (agro). The problem is that the navmesh sometimes jump cliffs so the creature can lose connection with it and is stuck. My landscape is to complex and I do not have the computing power to make it warp perfectly the ground. I'll need a very very very top end computer to make it good. So actually there is a navmesh on 70% of the squares of the map, for the fauna, and only the flatter squares. What you want will need an another navmesh on top of this one... you see what I want to say.
texturing process
The ANTEVERSE info center is a place I call occultation room. This occultation is needed to not stress your computer when you start. Think that your avatar has a main camera (what you see) and everything in her field is computer generated (plants clouds ...) inducing stress to the computer. I done it on purpose to have a cathedral effect when you go out and say "wooa !!". I agree, it is empty actually. I did this in last and was very tired but you have some basic info on panels like avatar controls and the map, very important. It will be far better later.
The actual map
About the control, I wanted to know if people read all so I give you some tips
When you launch the game you have a little window to select screen resolution, windowed or not and an another bracket who let you configure you own control keys. When you old arrow + right shift, you'll run. Arrow + right crtl, you'll sprint. f... FLY MODE, yes you'll fly
f again toggle off fly mode. Space makes you jump. Can be used when you run too. Hold right click and you'll zoom, to observe photos or paintings.
You also have a compass who indicates things. Yellow points are POI (point of interest) while red point are creatures. When you go out of the center you'll find Fort McCormick at the est (you'll see yellow dots). In fort McCormick you'll find my temporary gallery in a building and, outside, a teleporter. A sort of big pad with 3 metal pillars and a pulsing plasma bubble. Go on the pad. A window will pop up and will help you navigate far away. Avoid hamburger hill at the start
there is no teleporter over here to force people to discover (so to run many minutes). When you take a teleporter you are bio-regenerated in a revival terminal, often close to a building.
There is just Memorial Island. Memorial Island is a special place, full of serenity, for people who lost someone in real life. Since it is virtual we can assume it is eternal once seeded on the web. In this place I can craft special monument on demand, for free, to honour someone. It is a special place and if you seek hard you'll find a stele in memory of my grandmother. So when an artist exposing in ANTEVERSE pass away (it can happen), I'll build a custom stele to honour his memory with few words popping out when you come close. This is why the teleporter is not close but a bit more north (you'll see yellow dot on your radar).
There is others teleporters but I let you discover it
It is also beautiful at night, under the light of the moon. I hope some photographers over here will want to be displayed inside (can be classical style in a barn hidden in a forest, or complete Bauhaus in Waldburg...). I won’t give up and will, little by little, add more contents and story line.
That was interesting. I went outside and walked around but didn't know where I was suppose to go. Anyway good luck with your project. PS I didn't need the CONTR or SHIFT to move around and there as no difference when I pressed those keys. The Arrows worked fine by themselves.
I think I answered many of your question over here
PS: you guys should also go into water
there is a lake north of your position, I'm proud of my water
Don't forget to see sunset from the bench total west on memorial island. And the moon rise of course. Day night cycle is twenty minutes I think (will extend it later when more contents will be added).