Topaz Detail is great ... I agree. What about InFocus? Not as good as FM in your view?
Topas Infocus is good, but it's more prone to generating artifacts than FocusMagic, so it needs the exactly correct settings for especially the Blur radius to be used. Also in this case, I start with the
additional Sharpen panel (Micro Contrast and Sharpness) settings maxed out to 1.00 and something like a 0.80 Sharpness radius, to improve/exaggerate the visibility of deconvolution artifacts showing up as one increases the Blur radius value.
I usually start around 0.5 Blur radius, without any artifact suppression (Suppress Artifacts slider = 0.00). Then, once clicked I can increase the Blur radius slider values with the arrow keys of my keyboard in very small amounts upwards until the exaggerated preview starts showing (mostly ringing) artifacts. I then reduce the first visibility of that with the Suppress artifacts slider, and then bring back the additional Sharpen panel's settings to realistic values. Since the Deblur panel only serves as a Capture sharpening set of controls, the Sharpen panel needs to be used to build on that improved resolution foundation to add some amplitude.
Don't make the common mistake to attempt increasing
the amount of sharpening with the wrong control, i.e. the Blur radius control. It's not made for that, it only restores natural sharpness. It's the Sharpen panel's duty to control the amount, and modify a bit of the shape (the spatial frequencies that get boosted) with its radius.
Proper deconvolution sharpening mainly restores micro-contrast resolution, i.e. at the limiting spatial frequencies. That will lift the entire MTF curve, without overshoots. Micro-contrast is the contrast between the pixels with the highest spatial frequencies, the micro detail.
One can boost other/lower spatial frequencies with other tools, usually based on wavelet decomposition, but that's basically (only much more intelligently) what Topaz Detail allows to do, halo free and color preserving.
Cheers,
Bart