...I calibrated the monitor first using an i1Pro. Then I looked at the target to see the gamma chart. After that, I calibrated the monitor and specified 2.1 gamma. Many years ago I tried working in D65, I opted to use 5000K because I seemed to get a better match with prints, especially taking into account where they are displayed. ..
My lightroom is in a dedicated space with subdued lighting and a solux lamp off in the corner. When I hold prints up a few feet away from the lamp, the pictures look great--they match what I'm seeing on the screen.
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Hi Bob
I know the calibration and profiling question was a little basic, thankfully you were not offended, just had to ask - in case
My experience different to yours in that D50 always looked too yellow and dingy and not close to any paper white that I used, D65 seemed a better fit. Still what matters is your print to screen match and if this happens to be D50 or any other then that is what you should be using IMO.
Can we take it that LR shows no issues with colour or density matching and that the prints all look great - at least most of the time - and that the problem only occurs during PS CS6 sessions?
Then again if the above is correct using the same paper profiles for both LR and CS6 printing should yield the same result.
I can see how it would be frustrating to observe banding on resize below 66% but wonder how much impact it will make in the real world with real images rather than test ramps? Just being aware that it is a 'feature' of CS6 should help keep you out of trouble. Speaking as someone who once tried for an hour to correct Luminance Moire using every trick in the book only to realize that PS zoom had been set to less than 100% and that moire did not exist in the image data you learn the lesson to check at 100% view and where appropriate a test print section of region of interest
I am on PC, Photoshop CC, Quadro k620, Nec PA272W and test ramp file looks smooth in Proof colors only. I don't have explanation for such behavior and it is not documented but works.
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There is something at the back of my mind about PS CC support for 10 bit at least initially being somewhat lacking cannot remember where I saw this and if it only related to AMD 10 bit cards.
However one way that this could conceivably occur is if Windows colour management has not been set to use the monitor profile i.e. Use my Profile ticked in the Colour Management Windows app (or a wrong profile used).
In this case could it be that within PS your graphics adapter has not been recognized as 10 bit and that the soft proofing method uses a different method to display e.g. dithering or even DirectX giving you the smooth ramp? Just thinking out loud and trying to reason why. CS6 should work ok therefore recent versions of CC should
Have you asked Adobe for an explanation?