Considering what I shoot most of the time, the former curve is preferred. Nice to have the option for high chroma cases though.
If you want less desaturation of bright colors the "Rolloff" section has an even more powerful impact. Again, the default is adapted for "all-around photography" which means that there's quite long transition with much desaturation, this makes things like high key portraits look better (otherwise the look a bit tonally compressed and dull in the highlights). However it will also make things like blue skies more desaturated than they need to be. Changing the KeepFactorHueCurve output to 0.40 instead of the default 0.20 can be a good starting point for experimenting with that. An example picture with a bright blue sky is good for testing the effect. With the example custom look provided the KeepFactor is varied over the hue range, with a lower value in skin tone range and a higher value in cyan-blue-magenta (skies).
Default:
// How much of the correct color to keep above high limit. Can be adjusted per RGB-HSV Hue
"KeepFactorHueCurve": {
"CurveType": "Linear",
"CurveHandles": [ [ 0,0.20 ], [ 360,0.20 ] ]
},
Suggested alternative to try:
// How much of the correct color to keep above high limit. Can be adjusted per RGB-HSV Hue
"KeepFactorHueCurve": {
"CurveType": "Linear",
"CurveHandles": [ [ 0,0.40 ], [ 360,0.40 ] ]
},
The center image below is with 0.20, and the right is with 0.40 (the left is ACR, ignore that). Look at the sky to see the difference. The right also contains other look changes, such as the warmup discussed previously, you would not use that

