Following on from my (no doubt irritating) questions about out-of-gamut processing, I would appreciate your advice on soft-proofing.
First of all, I think that the most important aspect of soft-proofing is to help avoid OOG problems.
But ... I think it can also useful to be able to give an idea of what the print will look like, given the paper color, black point etc., using different rendering intents (well, Perceptual and Relative Colorimetric for us photographers).
There seem to be two schools of thought here, as far as I can make out.
The first seems to say that we should only use Black Point Compensation and Simulate Black Ink, leaving Simulate Paper Color out: the reason being, I think, that Simulate Paper Color in Photoshop only simulates D50 and doesn't match even 5000K viewing booths (can't say if this is true as I don't have a 5000K viewing booth
. So this school of thought presumably doesn't believe in trying to match the monitor to the print.
The second seems to think that it is possible to match monitor to print, but for this it's necessary to use an expensive high-quality 5000K viewing booth with brightness controls etc (I almost bought one and feel relieved that I didn't
.
I think the following (and as I'm not at all sure I'm right, I would very much appreciate your views):
- First of all, I think that most of the image processing should be done at 6500K and luminance of around 80cd/m2 with a wide-gamut monitor, if possible, with fairly subdued lighting in the room (or up the brightness to 100 or 120 if the light in the room is fairly bright).
- Then, before printing, view the image with Simulate Paper Color on, with the monitor image side-by-side with the illuminated paper that the image will be printed on
- Keeping the paper in the field of view, make any final adjustments before printing.
The reason (as far as I understand) why it's necessary to have the paper viewed alongside the monitor, is that the eye adjusts to the paper white automatically, whereas it doesn't to the monitor white. Having the paper white beside the monitor fools the eye into adjusting to the monitor white.
The problem with this set-up is that it will only work if the lighting is bang-on D50 (which is impossible, I would think). I use a Solux lamp which has a very good CRI and very little UV: however, this lamp is quite a bit warmer that 5000K (it's rated at 4700K, but in reality the bulb I have is closer to 4200K). So my paper will look quite a bit warmer than the monitor white (with Simulate Paper color on).
As far as I can see there are four 'solutions' to this:
- Don't do it
- Use an expensive viewing booth and put up with the smallish differences between monitor and print
- Change your monitor white to match the paper white (interestingly, this is a method that Eizo promotes, so it can't be such a bad idea)
- Change the profile white to match the paper white
The last option seems insane, but I think it may be the best option. I stumbled on it using ArgyllCMS as this software has an option to measure the paper white. What it does with it is to put it into the 'wtpt' tag in the icc profile. From what I’ve read in color.org and other places (for example
http://www.normankoren.com/color_management_2.html) this tag is only used for Absolute Colorimetric. Certainly, changing it to anything you want (I use IccXML) makes no difference to Relative and Perceptual.
However … Photoshop does use it (and so does Lightroom) to get the paper white in Simulate Paper White. That’s pretty crazy because some profiles use D50 as the white point and others use D65, but no doubt Adobe has its reasons.
Anyway, what this means is that the white point can easily be changed to the paper white
for the viewing conditions. What I do is to set up my Solux lamp to shine on a sheet of print paper beside my monitor and either get the paper white values manually (by using Lab in Photoshop to match the screen white to the paper white) or get them by using an i1Pro to measure the reflected paper white. I don't touch my monitor settings - 6500K, 80cd/m2, native gamut etc.
I then put the XYZ values into the wtpt tag … and the monitor white now matches the paper white with Simulate Paper on. But as I mentioned, it is necessary to have the illuminated paper beside the monitor when viewing the monitor image.
Exactly the same method can be used for different lighting. So if we know that a customer is using Philips D65 fluorescents, then we can either set the ‘wtpt’ tag to 6500K, or go out and buy the same tube and get a correct value for the paper we will be using.
The method does seem to work in that prints very closely match the soft-proofed image on the monitor. Here are a couple of examples:
and this shows that my set-up is somewhat work-in-progress
... and not entirely fire-proof!
So, I guess my question is not whether this works or not, because I know it does … but it’s whether it’s a really bad idea to do this (a bit like it may be a really bad idea to try to tweak OOG colors back into gamut using Hue/Saturation
). And also, are there any technical reasons why this should not be done?
If you've got this far, thanks for your patience!
Robert