i should have communicated better.
I don't know Vegas, here it's good, but don't now anyone that uses it.
The people that do seem to love it.
In regards to FCP X, or X to keep it simple, I think for the OP it's probably good.
It's easy to learn if your coming from a clean sheet, but don't be expected to land a big edit, need help and find a long list of X editors, because in my experience there are very few.
Now, I think X can or better put, could be the next big thing, if Apple keeps going forward.
I know I won't be going deep into it until more development is done, because I've done that with the original final cut and it's too difficult.
It took Apple a long time to debug and make FCP Studio stable and world class. It took 10 years for them to dominate the market.
During that time they had some huge bumps in the road, with real time rendering in conjunction with matrox, only to dump that idea the moment it got started, then
offered dual processor support on the early G4's, but never got it working, so left a lot of people hanging.
At the time, all it took to make Final Cut Studio fast, was a hardware rendering card, but Apple was dead set against it, planning for newer CPU's to make the
process faster, but that took a long long time.
Everybody knows Apple is now a consumer/prosumer company. 75% of their net comes from phones.*
Their desktops have been given bottom priority for years and if your going to work professionally, you almost have to work on a desktop and Apple being Apple seems to have no desire to make any desktop 1/2 as powerful as a PC.
Anyway, nobody should get heated about any comment on X,.
I think it's a vast departure from everything we've learned before and I think some of it is brilliant, some is lacking. Handing off work requires a server based system which means your not easily going to hand off an edit across town
or across the ocean. Parking footage off the core of the timeline is difficult, relinking footage is strange, even stranger than fcp 7 which has some quirks when it comes to relinking.
The one Window preview/canvas system really makes no sense to me as with changing the names of projects to events, and making a sequence a project. It's like calling a car a cat, and a carpet a door.
Three point editing works, but is not as precise, stacking clips and layering timelines is more difficult, the magnetic thing to me is maddening.
Sometimes I think Apple is too smart for their own good and expects us to believe that whatever they do is brilliant. Most of the time it is, but everyone makes mistakes.
BUT, let me repeat this .if Apple wants to they can make X the standard of the industry. They have the money, the human resource and can probably do it faster than anyone . . . if they want to.
As I've mentioned, early on I did two edits in X, then went back to 7. that was a year and a half ago and it's been updated since, but I think they are probably 2 years away from getting it really right.
A team like the Cohen Bros. that have been editing their own features since the flatbed days, went to Final Cut Stuido and never looked back. They stuck with 7 until now and are trying Premier.
These are two 18 hour a day hard working cats, that have no time for relearn, much less have no desire to make changes unless changes are better, so rather than look at a few early adopters that do reality TV, I think Apple should set down with Joel and Ethan
ask what it takes to get them to stay on board.
I bet they'd learn something.
That''s just my opinion.
*We have a dozen working macs in our studios, 5 pads, all apple phones, so we're not anti Apple . . . far from it.
P.S. Fred I promised you some RED footage and will deliver. I just have to find the time and to make sure it's ok for the talent.