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Author Topic: wheels  (Read 2623 times)

Riaan van Wyk

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Re: wheels
« Reply #20 on: May 05, 2012, 02:16:02 PM »

I prefer the b&w version, I feel it gives more substance to the different textures and shapes without the confusion of colour.   
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opgr

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Re: wheels
« Reply #21 on: May 05, 2012, 03:55:34 PM »

But... but... but I thought you liked straight horizons!

Rob C

Nah, nothing like a slanted view.
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Kirk Gittings

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Re: wheels
« Reply #22 on: May 05, 2012, 07:51:35 PM »

Actually they are technically cams right? Not wheels.
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Kirk

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Richowens

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Re: wheels
« Reply #23 on: May 06, 2012, 12:42:54 AM »

Not cams, pulleys.

A cam converts circular motion into linear motion.

Rich

kikashi

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Re: wheels
« Reply #24 on: May 06, 2012, 03:42:30 AM »

Actually they are technically cams right? Not wheels.

Hey, they're round and they have spokes. That's good enough for me.  ;)

Jeremy
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Rob C

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Re: wheels
« Reply #25 on: May 06, 2012, 10:15:41 AM »

Not cams, pulleys.

A cam converts circular motion into linear motion.

Rich



Even then one can get shafted.

Rob C

Kirk Gittings

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Re: wheels
« Reply #26 on: May 06, 2012, 10:24:02 AM »

Not cams, pulleys.

A cam converts circular motion into linear motion.

Rich

Yes! That's what I was trying to think of.
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Kirk

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