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Author Topic: FCP Rocks  (Read 8468 times)

Morgan_Moore

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FCP Rocks
« on: November 26, 2011, 04:31:37 pm »

User Fred has been battering FCP lets get it out there.
====================

I have been using FCP6 since I started learning editing.

Using my Canon, Sony FS100 I transcode the footage to prorezz

(this is a fairly painless 'tea' or 'sleep' based process)

I then *
-create a bin for my rushes
-drop into that bin and then all on the timeline
-cut them up with B for Blade
-move the around with A for .. who knows
-do a little grade using 3 way colour
-Export

If I went to Scarlet I think I would..

Go into 'Capture One' (whatever the Red Raw convter is called)
Apply a look to the Red Raw files
Export them to pro ress

Continue as before

This is assuming a 1080 delivery and no fancy motion graphics - Im a camera person who will edit small local jobs, for larger jobs the client should use a post house and employ me as an operator or DOP

Where does this fall over?

Obviously the weak link is the inability to apply further tweeks to the RAW of a specific clip and have that move to the timeine without re-exporting the file

SamMM

*this is a little oversimplified, often I have 2 or 3 tracks of vision and a couple of sound


« Last Edit: November 26, 2011, 04:40:12 pm by Morgan_Moore »
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Sam Morgan Moore Bristol UK

fredjeang

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Re: FCP Rocks
« Reply #1 on: November 26, 2011, 04:46:39 pm »

I will-would participate in this thread.

But not to shut-down FCP, just to be informative as far as my knowledge can help.

If we could have all the knowledge of the members, it will be an excellent thread.



An idea could be taking many common tasks, each one separatly, and see what would be the procedure in this or that NLE so we can compare (and learn from everybody).

Surprises will araise, beleive me. It could be a powerfull thread and very informative.

But I'll doubt it will work.
« Last Edit: November 26, 2011, 05:02:57 pm by fredjeang »
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Morgan_Moore

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Re: FCP Rocks
« Reply #2 on: November 26, 2011, 04:52:10 pm »

Im NLE agnostic :) Fire away
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Sam Morgan Moore Bristol UK

fredjeang

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Re: FCP Rocks
« Reply #3 on: November 26, 2011, 05:09:26 pm »

Question about slow-mo.

You've shoot _ fps with your Phantom or your Casio microcam and want to output slow-mo in a 24 fps project.

What's the procedure in FCP7 (or X if you wish)  just to place the clip in the timeline at the correct speed? (step by step)
« Last Edit: November 26, 2011, 05:23:55 pm by fredjeang »
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Morgan_Moore

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Re: FCP Rocks
« Reply #4 on: November 26, 2011, 05:38:13 pm »

get off speed clips, place in a folder

open compressor

select 'conform' 25p

OK

conform process takes 5 second (its just re-writing meta data not interpolating the file)

drag files into FCP bin/time line

Edit, no rendering etc

Or sony FS100 in S+Q motion - no action required

This process has never been an issue to me ia 5 mins at the beginning of the project

S

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Sam Morgan Moore Bristol UK

Morgan_Moore

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Re: FCP Rocks
« Reply #5 on: November 26, 2011, 05:40:53 pm »

Identifying 'off speed' clips can be an issue using a DSLR

Either shoot a 60p card, or if you have muddled them up..

Photomechanic - view the folder

SOrt - by size

all the 720 come to the top!

Select and Apple J (I think) - move to different folder

S
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Sam Morgan Moore Bristol UK

fredjeang

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Re: FCP Rocks
« Reply #6 on: November 26, 2011, 06:04:35 pm »

Thanks.

- Edius:

1) put your(s) clip(s) into the timeline (by default Edius will motion adapt the clip to your speed project)

2) right-clic on the clips in the bin, a dialog-box appears with all the clip settings that can be affected

3) type the original speed (ex 1500 fps)

done

-------------

- Avid

Different possibilities.

my favorite is this:

a) clip into the timeline (same default motion adapting than Edius)

a2) if you want you can mark in-out points and not the entire clip (same in edius by the way)

b) Open the motion effect editor choose
TIMEWARP

c) parameter (by values or by visual display that looks like a vectroscope. it's keyframable and the render style is parametrable, so as format, strobe  if required)

done.

nota: edius also allows fine tuning with keyframes etc...but it's one step more. If all you want is a fixed slow-mo based on your original footage (let's say you shooted at 200 fps) and you don't want the NLE to motion adapt to 25p, it's just the right-clic I told above.


In both editors, you could affect the speed of a clip within the timeline without overwriting anything and matching the sound. This would depend on factors like if you are in overwrite or split mode and if the "layers" are connected or not. So it's completly flexible at the moment you take that decision.
« Last Edit: November 26, 2011, 06:28:39 pm by fredjeang »
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Christopher Sanderson

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Re: FCP Rocks
« Reply #7 on: November 26, 2011, 06:21:29 pm »

get off speed clips, place in a folder

open compressor

select 'conform' 25p

OK

conform process takes 5 second (its just re-writing meta data not interpolating the file)

I think you might mean Cinema Tools not Compressor?

Morgan_Moore

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Re: FCP Rocks
« Reply #8 on: November 26, 2011, 06:26:20 pm »

correct Cinema Tools
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Sam Morgan Moore Bristol UK

Morgan_Moore

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Re: FCP Rocks
« Reply #9 on: November 26, 2011, 06:28:29 pm »

So our score sheet

Importing the clips not a problem

Timeramping the clips in FCP is possible, but confusing and I dont know the quality of the interpolation

you might be 0-1 up!

S
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Sam Morgan Moore Bristol UK

fredjeang

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Re: FCP Rocks
« Reply #10 on: November 26, 2011, 06:30:28 pm »

So our score sheet

Importing the clips not a problem

Timeramping the clips in FCP is possible, but confusing and I dont know the quality of the interpolation

you might be 0-1 up!

S

Yeah, that's where Avid starts to shine for ex. Interpolation is choosable, there are many and you have to know those well to see wich one is best for this or that. A real editor knowledge.

I also forgot to mention, because it could lead to confusion, that the timewrap in Avid is different from the motion effect. Motion effect is used if you want to affect from the beginning the clip and recuperate its native speed. Timewrap is more suitable when you are in the timeline, editing.

Motion effect has less render options than timewrap.

I have a sort of sheet that explains wich interpolation is best and what are the consequences, but it is in spanish and transltion would take awhile.
« Last Edit: November 26, 2011, 06:48:19 pm by fredjeang »
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fredjeang

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Re: FCP Rocks
« Reply #11 on: November 26, 2011, 06:31:40 pm »

Question: now you want to import in a layer, sorry, in a track, a 10 bits still image with alpha channel. (let's assume you are using a 10 bit codec also). The image is RGB...
The layer could be a sign (advertising) took by a highres camera, it could also be an image sequence with alpha chanel generated in PS, false clouds, whatever.
« Last Edit: November 26, 2011, 06:54:44 pm by fredjeang »
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Morgan_Moore

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Re: FCP Rocks
« Reply #12 on: November 26, 2011, 06:59:12 pm »

Honestly we are now going beyond my 'remit' - I cannot fight the corner of FCP

I have improted jpgs and PSDs

With the PSDs I was able to manipulate individual layers

I was creating 'Astons' bands at 70% opacity with 100% opacity text on top

The process was render heavy and annoying

S
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Sam Morgan Moore Bristol UK

fredjeang

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Re: FCP Rocks
« Reply #13 on: November 27, 2011, 06:14:18 am »

STILLS

About stills import,

both Edius and Avid don't support CMYK.

This is frankly a little annoying if you haven't checked before that all your images are in RGB mode.

As often, Avid features more options on the import-behaviour, but I find Edius to be more user-friendly when it comes to render still imagery.

-AVID

In Avid, the way you import stills matters a lot, and it's also the case with any other material so what I write here is valuable also for motion footage.

As the still will normally be in RGB mode, you can dialog with Avid to see how this will be integrated.
-If you tell Avid that the source image is in RGB mode, Avid will import the image within the broadcast "legal" black and white.
-Now, you can also fool the software and impose to it that you want to keep the super-blacks etc...then you fool Avid saying that your image is already a 601-709, it will import with the "illegal" values.
-There is third option that is usefull in the case you face banding. It will remove it but the "price to pay" is a little more grain added.

-you can-have also tell the software how to behave in the case that your image was prepared for the output format or not, the nature of the pixels, squared or not, etc...
this would be a little long to put on this post but the dialog box is quite clear about it and it's fast.
but as always, many options means that the users have to really know what they are doing and "stupid" errors can occur easily if one doesn't look carefully to the dialog box options.

-you can pre-assign a duration for your still

-you can choose if you want Avid to take the alpha chanel or not, and if you invert it or not (can be usefull)

then you can tell if that's part of a sequence.

CAUTION:
Avid doesn't import by default the sequence in the desired order in the bin.

Tho_mas gave me the solution in another antique thread:  sort by name: in the Bin click on the column "Name" and press cmd+E (strg+E on PC respectively).

In Avid, this is very important that you learn the bin options seriously. When I started, I just wanted to cut and no took time to understand the all bin capabilities, and then
issues can occurs and I was barking against the software when it was me.

Learning the bins in Avid is a must because they are really powerfull.

--------

Edius:

Edius is really powerfull when it comes to deal with still imagery (on the quality side).

Edius is also a WYSIWYG editor. That's a powerfull feature. If you conect a proper monitor to it, you see while you cutting the final result. There is no degradation in the viewer.

To be short, it's very much like the Avid but more straighforward. Less options at first but you can always come back later and parameter.

Also, Edius is 10bits default and its engine does a really good job in adapting still imagery in a motion color-space.  

Be carefull in Edius: if you update in PS the still, it will be updated in Edius Also automatically. This is a good and bad thing, it depends.

----------------------

SUPER IMPORTANT


Edius does not (this is a big and one of the only downside of Edius) recognize PS layers ! Booo Grass Valley, bad !...it would import a merged PSD (but would maintain the alpha channel).
I don't want a merged psd to be imported.
Ok, one can always create the sequence from PS from the layers but it's an unnecessary step.


Avid in that aspect is the correct way! It has several options on importing a layered psd, you can tell it for example that you just want it to import selected layer(s), etc...the dialog box is clear without "hidden" stuff.

Layered Tiff is not supported.

No rendering needed in both.
« Last Edit: November 27, 2011, 07:51:30 am by fredjeang »
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fredjeang

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Re: FCP Rocks
« Reply #14 on: November 28, 2011, 04:31:33 am »

Already tired of this thread?  ;D
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Morgan_Moore

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Re: FCP Rocks
« Reply #15 on: November 28, 2011, 06:39:15 am »

Im tired of all threads .. if something needs a thread it doesnt work properly  :)

Im happy with FCP formy current cameras, but maye you could describe a Scarlet workflow to me

to me the ideal work flow is probably something..

1) open 'capture one' the red software
2) paste approx look to all files
3) imprort those files to NLE
4) maybe import files from another cam (h264? MTS, ProRezz ?)
edit
5) return to raw viewer, be presented with files that are not on the cutting room floor
6) finalise 'look'
7) grade and effext/text final in NLE
8 ) export

Ideally (1) and (6) would happen inside the NLE....

I would prefer a tea based workflow (time prepping the files while I drink tea) to an NLE that constantly stalls because of background process, or being presented with red render bar

I hate sitting at my computer when it is working and I am not

S





« Last Edit: November 28, 2011, 06:41:20 am by Morgan_Moore »
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Sam Morgan Moore Bristol UK

fredjeang

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Re: FCP Rocks
« Reply #16 on: November 28, 2011, 07:00:05 am »

Unfortunatly, if you use FCP I can't be of any help.

If an experienced FCP user could answer about a great-reliable Scarlet workflow, that would be more helpfull for you than an Avid-Edius user because you currently don't use those.

Best luck.

Cheers.
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Morgan_Moore

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Re: FCP Rocks
« Reply #17 on: November 28, 2011, 07:11:09 am »

I am under the impression that the FCP work flow goes like this

1) do the C1 thing, export
2) improt to FCP
Edit
4) need a different look from the raw? start again and reimport

Pretty poor
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Sam Morgan Moore Bristol UK

fredjeang

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Re: FCP Rocks
« Reply #18 on: November 28, 2011, 08:13:12 am »

It seems to me that Chris Barrett from this forum has managed a very simple, powerfull and straightforward Red Workflow: Premiere Pro + Da-Vinci.

According to what he was writing, it looks reliable and easy without conforming.

You could maybe ask him.
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bcooter

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Re: FCP Rocks
« Reply #19 on: November 28, 2011, 01:12:30 pm »

I am under the impression that the FCP work flow goes like this

1) do the C1 thing, export
2) improt to FCP
Edit
4) need a different look from the raw? start again and reimport

Pretty poor

Are you talking fcp 7 or fcpx, because there is a huge workflow difference.

For fcp7, export from cine-x in the look you want, then edit, then once the edit is a lock, to do slight matching add the 3 point color editor filter per clip, or if you want a completely different look, export to apple color, which is a fairly easy software to learn.

Then export back to fcp and you get a new sequence which matches you edited sequence, then render and output.

For fcp x, you cannot (unless they changed it recently) modify the clips outside of the program and then relink.  There is no relink function, though I understand that now fcpx accepts xml.

IMO

BC
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