It seems to me that a good starting point would be:
1) Have a satisfactorily calibrated monitor (which you do already.)
2) Bring up and soft proof your test image.
3) Use your print of that image, assuming that it looks right under daylight or other viewing source, and place the Solux light at whatever distance makes the print look closest to your softproofed image on the display.
4) Measure and mark the placement of the Solux lamp so that you can repeat it reasonably closely.
After that, go through Andrew Rodney's "Why is my print too dark?" tutorial on this website to fine tune your settings.
I have a different point of view: If you have a profiled printer, either you can easily figure out what the next print is going to look like, or you need to switch profile settings or profiling software. Print and screen are not going to look alike, the function of the screen is to let you predict what the print will be.
Art printing is not proofing. Art printing is about making prints which will make you or the client happy, reproducing the feel of what is on the screen; focusing a Solux light 8 inches away from a print may bring the print color out in a way that reproduces the self-luminous effects of a screen, but it won't mirror most real-life viewing conditions. If the client really expects screen-perception, maybe she should mount a display on the wall, use a projector in a dark room or a print illuminated in a low ambience by a spotlight (very popular in museums) or use film mounted on a lightbox.
And yes, by the way, I have found that changing profiles on the display often makes issues go away. There are subjective decisions built into every screen profiler, and if you are unhappy with them the first thing to do is switch the profiler you use into advanced mode and play with the settings. There are also viewing condition assumptions built into print profilers, but we won't go there today
Oh, and by the way, print size has a VERY large role in the subjective perception of brightness and color, print something *fairly dark* at A4 and at A2, have a look at it, and you'll suddenly see the colors and texture in the A2 print come alive for you; even A3 is very different from A4. The same effect affects screens, so previewing on that *huge, bright* display is not such a good idea. Printing larger usually does wonders for your colors and shadows.
I have spent hours discussing these issues with one of my color scientist friends, because they still bite me in the butt regularly.
I'm sure Andrew will have something to say too, my opinion is that he exonerated the software a bit too quickly in what he wrote. Some of the software I've seen,is quite good with some settings and yucky at a different setting, it's not an exact science. In my book, you get decent software first, *then* you adjust your expectations of print matches screen, within the limits of your hardware. Bad software (or hardware) is really bad only if you cannot adjust your expectations to match its effect.
Please read all the above remarks in relation to art printing only; proofing has very different constraints.
Edmund
PS. If you are trying to profile a MacBook Pro,
have a look at my blog, what I do is not pretty, but it seems to work.