That's not the textures I'm talking about. Textures relates to the GPU mapping the image and moving it around on your screen and so forth. That takes memory, and discreet GPUs have their own, it's usually very fast, and it doesn't use up other system RAM. It's also available directly to the GPU, rather than via the system's memory controller and bus.
Dean made a good note, providing comparable discreet cards to compare to the Sandy Bridge GPU capacity.
Since we also don't know how much unannounced future products will leverage the little super computers sitting on those GPUs, but we can see that a lot of vendors are heading in that direction, it's reasonable to suspect that more powerful GPU cards will be more useful.