Some comments:
Technique is more important than the camera - in fact I'd go so far as to say the camera is irrelevant (unless you're thinking of something like the Hassy xPan - lens' though, can be a factor). Tripod and Camera have to be level. If you have close foreground content, parallax can be a factor, and you need to know the nodal point of the lens and be able to pivot around that point, not the point where the camera attaches to the tripod - a panorama vr plate helps (ie not just one that turns, but one that lets you adjust the pivot point of the camera). For some lenses, the nodal point changes with the zoom, so it's tough to easily replicate the nodal point for the intermediate focal lengths. The farther away the subject (including foreground) is, the less a problem parallax becomes. You can do the stitching yourself, but PS CS now has a nice utility.
Finally, tilt/shif lenses make the parallax problem go away, you can use the shift to get basically a 2 frame pano without any hassle - but all are fixed focal length (Canon has 3).
Do a google search on panorama and virtual reality and you'll find lots of resources.
Also some good recent threads on DPReview.