Thanks for your feed-back
Just checked a selection of the Bill Atkinson profiles I found on the web.
Here's a selection of paper profiles set as softproof for a white plane with re.col+BPC & paper simulation (screenshots converted to sRGB).
I've copied a white square in the center so that the tint shift and luminance decrease is clearer.
Now if you consider the white square in the center as the white color and white luminance level you are perceiving when you look at the papers these examples show quite well the dilemma of color management regarding the white point simulation of print media.
Yes, there is a slight difference in the tint of papers when you compare them visually (so "real world") - but these differences are clearly far less accentuated visually as the white points in the respective profiles (try to) simulate.
Bill Atkinson Epson9800 Kodak Premium Luster:
Bill Atkinson Epson9800 Premium Glossy:
Bill Atkinson Epson9800 Premium Semimatte:
Epson 11880 Innova Fiba ultrasmooth:
Epson 11880 Hahnemühle Photorag:
FUJICOLOR CRYSTAL ARCHIVE DIGITAL PAPER TYPE DPII glossy:
FUJICOLOR CRYSTAL ARCHIVE DIGITAL PAPER TYPE DPII semimatte:
And some standard offset profiles...
I'll experiment a bit and see what results I get
yes, I'd say figure out if you can get a closer match with paper simulation deselected in the softproof settings.
By now, as you've mentioned above, the prints get too dark compared to the display when you set the softproof without paper simulation.
If this is true, decrease the luminance level of your monitor a little bit so that monitor white matches at least the brightness level of your paper under your prefered viewing conditions.
Whether you get a closer match with or without "black ink" you have to see. In my experience on very good linearized displays it's better to select "black ink" simulation as it reproduces the contrast range of the print on the monitor.
If this doesn't turn out to be an improvement switch back to the setting you are currently working with as it obviously works good for you.
Have fun :-)