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Author Topic: PTgui Pro 8.1. beta4  (Read 4711 times)

BernardLanguillier

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PTgui Pro 8.1. beta4
« on: January 24, 2009, 09:50:47 am »

Dear all,

Just a quick note linking to the latest PTgui Pro Beta download:

http://www.ptgui.com/beta.html

They are now supporting Vedutismo projection (great for ultrawide architecture shots since diagonals converging towards infinity are kept straight) as well as a new control on the horizontal/vertical contraction of planar projections.

These 2 should help significantly getting very high quality ultrawide panoramic images of man made structures.

Cheers,
Bernard

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PTgui Pro 8.1. beta4
« Reply #1 on: January 26, 2009, 03:17:29 pm »

Quote from: BernardLanguillier
Dear all,

Just a quick note linking to the latest PTgui Pro Beta download:

http://www.ptgui.com/beta.html

They are now supporting Vedutismo projection (great for ultrawide architecture shots since diagonals converging towards infinity are kept straight) as well as a new control on the horizontal/vertical contraction of planar projections.

These 2 should help significantly getting very high quality ultrawide panoramic images of man made structures.

Cheers,
Bernard

Thanks for the heads up.  This sounds like the modified rectilinear projection I saw on the MaxLyons forum.  I can't wait!

John
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lightstand

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PTgui Pro 8.1. beta4
« Reply #2 on: January 26, 2009, 05:14:04 pm »

Not to side track this post but I was wondering if anyone knows of any updated tutorials for using PTGui? Thanks jeff
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happyman

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PTgui Pro 8.1. beta4
« Reply #3 on: January 29, 2009, 01:37:11 am »

Quote from: lightstand
Not to side track this post but I was wondering if anyone knows of any updated tutorials for using PTGui? Thanks jeff

Jeff,

there is a good PTGui support forum at Google: http://groups.google.com/group/ptgui?hl=en

Many samples and many newbie discussions that could help to get familiar with it. After a few days experimenting you will see that it sounds more complicated than it really is.

But keep in mind, to get good results from the start you MUST have a very precise pano head / nodal point adapter.


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OldRoy

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PTgui Pro 8.1. beta4
« Reply #4 on: February 01, 2009, 06:58:28 am »

Quote from: lightstand
Not to side track this post but I was wondering if anyone knows of any updated tutorials for using PTGui? Thanks jeff
Hi Jeff
My own learning curve for PTGui was greatly flattened by the help I received from participants on the panoguide.com forums. One of the contributors, John Houghton, has some good tutorials here:
http://www.johnhpanos.com/
It's not the easiest application to learn but it works extremely well. PTGui's own improved blending code now makes it pretty much stand alone. I haven't found many cases recently where I could get better results from Smartblend or Enblend - which was the case even a year ago.
BTW - anyone - how "beta" is the beta release? Can it be installed alongside my current, stable, version?
Roy
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BernardLanguillier

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PTgui Pro 8.1. beta4
« Reply #5 on: February 01, 2009, 10:01:08 pm »

Quote from: OldRoy
BTW - anyone - how "beta" is the beta release? Can it be installed alongside my current, stable, version?
Roy

No problem to install both on Mac at least, not sure on Windows.

The current beta4 seems stable, although I have had some problems on larged Fused panos, but those had been shot in a very inconsistent way.

Cheers,
Bernard

bill t.

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PTgui Pro 8.1. beta4
« Reply #6 on: February 02, 2009, 03:24:09 am »

Quote from: OldRoy
PTGui's own improved blending code now makes it pretty much stand alone. I haven't found many cases recently where I could get better results from Smartblend or Enblend - which was the case even a year ago.
Yes, much better.

However the best blender by far is still the "Auto-Blend Layers" function in CS3 and CS4.  Bring the pano into PS as a stack of individual layers (an option in PTGui), correct individual frames with their own masked Curves layers, and let Auto-Blend do the rest.  It uses hard edged boundaries that zig-zag wildly around the image to find equivalent neighbors.  This is a little more work than simply invoking Smartblend etc, but in the end it's easier because I almost never have to tweak the blending results.  This is especially recommended for magic hour shots where the light changes over the course of making the exposure set.
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Kirk Gittings

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PTgui Pro 8.1. beta4
« Reply #7 on: February 02, 2009, 04:08:40 am »

Quote from: bill t.
Yes, much better.

However the best blender by far is still the "Auto-Blend Layers" function in CS3 and CS4.  Bring the pano into PS as a stack of individual layers (an option in PTGui), correct individual frames with their own masked Curves layers, and let Auto-Blend do the rest.  It uses hard edged boundaries that zig-zag wildly around the image to find equivalent neighbors.  This is a little more work than simply invoking Smartblend etc, but in the end it's easier because I almost never have to tweak the blending results.  This is especially recommended for magic hour shots where the light changes over the course of making the exposure set.

I agree for simple flat stitches. I work directly from the raw files through Bridge after doing some editing in CR and just saving them again as raw files. I am even able as you say, to make significant density changes in frames that are too dark, even when that is simply the way the scene was and get them to stitch fine with good transitions. Can Ptgui do that? I haven't worked with it much.
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Thanks,
Kirk Gittings

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PTgui Pro 8.1. beta4
« Reply #8 on: February 02, 2009, 04:44:44 pm »

Quote from: bill t.
Yes, much better.

However the best blender by far is still the "Auto-Blend Layers" function in CS3 and CS4.  Bring the pano into PS as a stack of individual layers (an option in PTGui), correct individual frames with their own masked Curves layers, and let Auto-Blend do the rest.  It uses hard edged boundaries that zig-zag wildly around the image to find equivalent neighbors.  This is a little more work than simply invoking Smartblend etc, but in the end it's easier because I almost never have to tweak the blending results.  This is especially recommended for magic hour shots where the light changes over the course of making the exposure set.

Thanks for the tip, Bill- I hadn't used photoshop to do the blending for me.  Up to this point, I've had PTGui create both the blended pano as well as the individual warped frames.  I would load the blended pano into PS, and then look at it carefully for blending mismatches.  Then, I would load the needed warped frames as new layers, and blend them myself.  Now, I'll have to give the PS blender a shot.

By the way, I only recently discovered the crop feature in PTGui, which can cut way down on both processing time and file size.  Used in conjunction with the grid and "numerical transform" feature (pitch, roll, yaw),  I can get my composition just right before importing into photoshop.

John
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bill t.

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PTgui Pro 8.1. beta4
« Reply #9 on: February 02, 2009, 07:00:40 pm »

Quote from: Kirk Gittings
I agree for simple flat stitches. I work directly from the raw files through Bridge after doing some editing in CR and just saving them again as raw files. I am even able as you say, to make significant density changes in frames that are too dark, even when that is simply the way the scene was and get them to stitch fine with good transitions. Can Ptgui do that? I haven't worked with it much.
My workflow is to get as close as possible in ACR, then export individual frames as 16 bit tifs.  Stitch with PTGui outputting a layered .psd or .psb.  Then load into CS4, assign individual masked curve adjustment layers to most or all of the layers, equalize as needed, combine the individual adjustment layers with their corresponding images, select all the layers, and invoke auto-blend.  It is important that individual masked adjustment layers be placed exactly above their associated image.  Finally the size of most of my images forces me down to 8 bits/channel mode, but most of the equalization was already done in ACR or 16 bit mode and no large adjustments remain to be made at 8 bits.

This was a major revelation for me.  I used to try to do all the image equalization in ACR by watching how the histograms animated as I flipped from image to image.  The idea was that smooth histograms animations would equal smooth image transitions.  That was pretty good but never really worked out anywhere near as good as the above.

BTW PTAssembler is another very good stitcher that supports far more esoteric possibilities than PTGui, but PTGui is a little easier to get into and runs in 64 bits on PC's.
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