Hi,
I'd like to point out some issues I think you miss.
1) Resolution on 24 MP cameras is essentially like 10 MP on APS-C. The 5D and the 7D get much closer to oversampling than any any other DSLR, except for 4/3. I presume that you talk about full frame regarding 24 MP because there are no 24 MP APS/C cameras. MFDBs are a different thing.
2) The bayer pattern is a pretty close approximation of the fovea. Our vision is based on color sensitive cones, which at least have some similarity i to the "Bayer" patten. I'm not advocating that mother nature is always correct, but a "Bayer pattern" like solution was choosen by it.
3) Half of the "Bayer pattern" pixels are green, so half of the luminance information is non interpolated. Once the images are converted to JPEG much of the color information is disposed of anyway, so I'd guess that once we have JPEG the amount of chroma information may be similar between "Foveon" and "Beyer".
There is one obvious advantage of Foveon over Bayer, and that is that color Moiré patterns would not arise with Foveon. For that reason Foveon can be used without an AA filter,
without artifacting being obvious. Monochrome aliasing in sensors depends only pixel pitch, fill factor and AA-filtering. As Foveon sensors have low Pixel count (that is large pitch) it is obvious that they would alias more than smaller pitch sensors having similar fill factors.
My guess is that the Foveon concept may have a problem with noise and color reproduction. Bayer solutions use filters arrays with spectral characteristics that can be optimized . The Foveon concept is based on diffusion of different wavelengths to different depth. Therefore I presume that it's capability to differentiate colors is somewhat limited. It is quite possible that Foveon has not move to increased resolution because of issues with noise at high ISOs
There may be be two reasons that the "Foveon" concept did not catch on:
1) It may be that the disadvantages outweight the advantages
2) Intelectual propert issues
Best regards
Erik Kaffehr
True. Analog to digital techniques always are a kludge, and that's the main problem with the Bayer pattern - it requires a bunch of massaging of the data to deal with the problems.
The reason is because the Foveon sensor bleeds between each pixel location like film or dye-sub printers do(almost zero space between the locations), so unless it's a hard line, you'll never likely notice it. OTOH, if you look at a dark scene with sunlight in it(say under a bridge looking out at the lighter distance), the Foveon sensor has horrendous *everything* that you can think of along that line where the two meet. This is exacerbated by the low DR as well. Its very sensitive to white levels, but if that's even close or there aren't hard to deal with issues, it's awesome. It, IMO, is the best sensor made to date for outdoor scenery. Kind of like having Velvia 50 always in your camera and never using anything else. Nothing better when it's in its element but pretty much give up using it for interiors or low light barring a tripod and a lot of pushing the exposure.(and praying as any SD series user will attest to - heh )
IMO, the Fuji is the better compromise. Crazy high DR and film like shoulder, plus very little noise and artifacts. I originally was THE biggest Foveon fan out there but the sobering truth is that you can do so much more with the Fuji. If only it wasn't like a... well, it's kind of like giving a person an eye dropper of hundred year old Brandy. It's almost cruel in a way... Double the MP would be enough, and full frame would just about do that for them.
As for this comment, it's actually the reverse. The reason the SD14 looks smudged out is because it's hit a hard wall. The locations are spaced right next to each other like film and so when it hits that limit, it resolves nothing more. It's not smudged but is suffering from myopia/is truly fuzzy. The more you push the Foveon as a result, the less in-focus tiny details become. But it still blurs consistently as every color channel is identical in resolution.
The 50D is suffering from different channels having different resolution. This causes horrendous aliasing and artifacts in tiny details. The software tries it butt off to fix this, but it's not truly fixable unless the pixels are so tiny that single points of garbage are too small to see individually(which the 24MP cameras come close to, btw) The end result is that the camera smudges the detail to smooth it out. So areas look great and areas also look bad in the same image.
There is no free lunch. Both technologies have things that you love and hate.