It is a public secret that Adobe software is very buggy and that is mainly due feature bloat in all of their products. Using non-standard hardware is very common on Windows and most of my software runs fine regarding of the hardware it is on. Furthermore, self-built computers are using components based on standards, and in general also the same kind of components that you will find in a Mac or Linux computer. I am an avid gamer and almost all gaming rigs are custom built and this doesn't hamper performance (although one system might perform better than the other for a certain game). Gaming happens to be one of the applications that pushes systems most, so if game developers manage to optimize, why doesn't Adobe?
Furthermore, you don't have to be a rocket scientist to see that Adobe is essentially forking Lightroom into two branches: Lightroom Classic and Lightroom CC. This essentially means that their resources, including engineering and testing, are now split. This makes me believe, regardless of what Adobe says (they are not known for keeping their word), that Classic (and the name is a clear indicator) is now in maintenance mode with a much smaller team. I wouldn't say it won't get any new features or updates, but the code base isn't going to chance significantly, major UI update full revision. That full revision has already arrived: it's called Lightroom CC. And I believe their strategy is similar to what Apple did with Final Cut Pro > Final Cut Pro X and Aperture > Photos (although it can be contested to what extend they succeeded with Photos, unlike Final Cut Pro X which is now a very solid feature rich application). This means that over the next few years, Lightroom CC will involve into a more feature-rich product in line with Adobe's vision on modern image management and development. Ultimately, the product will be better for it and Adobe will reach a bigger audience (if their value proposition is good enough vs Apple Photos / Google Photos).
This blog by Peter Krogh is an interesting read
http://thedambook.com/lightroom-innovators-dilemma/ and I believe he nailed it in his analysis. I believe Adobe is doing the right thing but I also think they have been milking existing customers for far too long. And I also think you can correlate the drop in big updates to Lightroom with the start of the development of Lightroom Mobile (what is now CC).
TLDR: I still think that overall Lightroom Classic is still the most holistic and complete DAM/Developer with some great features, an open plug-in infrastructure and overall good image quality (but both Capture One and DxO get more out my images, so I use Lightroom mainly as DAM and DxO as developer). Essentially you're paying Adobe $100-$120 a year for Camera updates, unless you make good use of Photoshop in the package.