I think it's unfortunate that the Adobe engineers are using OpenGL rather than OpenCL. That (and some of their comments) indicate that they are using GPU acceleration only in rendering for display, not to accelerate their processing algorithms. That's where there is real potential for acceleration.
Well, admittedly I have no knowledge of Lightroom's internals, but from an end-user's perspective the bottleneck in the Develop Module has always
been rendering—especially when making local adjustments, zooming to 1:1, and performing other drawing operations that are computationally expensive. Again, just an impression, but LR otherwise seems to have enough CPU cycles to do what it needs to do on a modern multi-core machine: when it blocks, it almost always seems to be when it is updating the display. I presume the Adobe developers use DTrace and something similar on Windows to determine for what functions greater parallelization would be useful.