Hi,
I have been enjoying working with Topaz Detail 3, and generally just make adjustments by eye while viewing the monitor at a scaling percentage (42%) where 300 pixels of data appears as an actual inch on my monitor.
Hi,
Yes, if the final output size is known, it can help to zoom out to the appropriate level to get a better feeling of how the final result will look when scaled to output size.
Topaz Detail itself only cares about the total file size in pixels. Medium details in a large file are larger than Medium Details in a small file, but the same details are targeted by "Detail". The affected details are proportional to image size (not physical size), which makes it easier to create a single preset that will work on all file sizes. But for a better sense of what the end-result will look like one should zoom to the approximate output size for a preview, just like in printing and output sharpening. The best zoom ratio is 'display_PPI / output_PPI' , but on screen zoom often uses poor resampling quality, so what you see may not be what you get, hence approximate.
I have seen comments about the frequency that humans seem to respond to most readily, but I have not been familiar enough with the subject for the ideas to sink in.
That has to do with the Contrast Sensitivity of the Human Visual System (see followup post). But it is often misinterpreted that those medium resolution regions (say 4-6 cycles/degree), where our eyes are most sensitive to, are the only ones that need to be pushed for a better looking image. Instead, we are given an opportunity to (also) boost those
other spatial frequencies that our eyes are less sensitive to, the higher spatial frequencies, the smaller details at 60 cycles/degree. Those spatial frequencies, or detail sizes, is exactly what Topaz Detail offers control over, and then some (e.g. based on color contrast, or by deconvolution sharpening).
I there a way to quantify the ideas, where perhaps you have a planned image size, a p.p.i. density, and an anticipated viewing distance in a way that the terms "small", "medium" and "large" are more meaningful and or specific?
Besides to above mentioned zoom ratio to approximate the effect at output size, there is a trick to better understand what it is that you are altering with "Detail". That is useful, because "medium detail" in a macro shot will target totally different structures than in a wide angle Landscape shot. So I recommend the following trick to better understand what you are changing. The amount of change is a matter of taste/creativity.
TIP (the effect is easiest to see/learn at 100% zoom, the final amounts can be tweaked afterwards at the simulated preview zoom ratio):
1. Start with reducing the Small / Medium / Large Detail controls to their -1.0 minimum value (see attached).
2a. Now
only increase the Small Detail slider towards the default of 0.0 and try to find values above or below that neutral position that achieve a boost (or a reduction) of the detail that it considers to be "Small". You can quickly reset the slider to neutral by double clicking the "Small details" text in the Detail controls panel, and start varying from there.
2b. If a boost is used, and that generates noise amplification in smooth skies or other smooth regions, then a small negative "Small Details Boost" will usually solve that.
3. Now reset the "Small Details" control to its -1.0 minimum, and do the same exercise as above with only the "Medium Details" slider. You can also keep the "Small Details" controls at their previously found positions, but that will make it harder to see which spatial detail is specifically targeted with the "Medium Details" control. With a bit of experience you will not need to reset controls, but in the beginning it may help.
4. Repeat for the "Large Details" control.
5. Now set all controls at the same time to the values you've previously found (remember them or take a note), and tweak if the total gets too much (or to little) improvement, specifically at the approx. correct zoom ratio.
Do note that these settings will be applied to "Overall" detail, or "Shadow" detail, or "Highlight" detail separately,
or cumulatively to all 3 regions! The three option boxes that can alternatively be active are independent of each other,
but the control settings are all applied, if set to anything else than default neutral positions. That makes it possible to e.g. apply overall detail settings, but specifically boost the highlights changes further, or reverse the other settings on them. So the three Overall/Shadow/Highlight option boxes represent 3 sets of control settings that will all be applied simultaneously.
The respective "Boost" versions of the 3 detail size controls, affect the very low contrast detail of the specific size that is targeted, which allows to
modify the effect of the regular contrast controls which thus need to be set first. That's how it allows to reduce noise amplification with a negative boost amount if the Small Details control has been changed from Neutral. It's common to use a bit of negative "Small Detail Boost if regular "Small Detail" has been increased.
And that's only for the spatial frequency detail. The Tone Panel offers further choices to amplify or reduce detail differences based on their tonality. All these controls try to avoid unwanted Saturation changes, so one can concentrate on the specific areas of interest without having to worry about side effects.
Cheers,
Bart