Received the final answer from Benq wrt "Relative" and "Absolute Zero":
"We currently dont have documents on this feature. But I can provide a brief description on the two options:
Absolute: using 0 as the black point measurement, so it gives you the best contrast out of the monitor. (It basically sets the black of the panel as black point.)
Relative: using the gamma curve to calculate the suitable brightness of the black point. The black is not necessary the darkest brightness level of the panel, but will give a better fit to the target gamma curve. This is often used in soft proofing application.
Also, the black point options will be recorded in the ICC Profile generated after calibration. It will also affect the method of ICC profile conversion in Photoshop or other software application."
After many passes with my new i1 Display Pro, here's where I ended up:
1. Used the Benq sw, "Palette Master Element", to calibrate/profile at my desired WP, Luminance, and Gamma. This loads the 14bit LUT in the monitor as well as creating a profile. No load into the video card LUT is necessary, although the profile does include a vcgt tag, I had to disable the calibration loader to prevent unwanted data from loading. The resulting profile was usable although a little "raw", was not of a format that would allow QA runs from i1Profiler, and I believe had some errors in non-essential tags. There is no provision for contrast ratio.
2. Used i1Profiler to generate a new profile, using native settings for contrast, WP, and luminance. Unfortunately there is no provision for native on gamma, so used the same value as with the Benq sw, i.e. 2.2. The resulting vcgt tag loaded what appeared to be a straight line into the video card. I ran QA with and without the vcgt tag loaded, and the results were virtually identical, so I disabled the calibration loader.
I now have what I believe is the best of both worlds, a properly calibrated monitor at my desired WP/lum/gamma, and a decent profile. The final contrast ratio was approx. 1100, no way to adjust since it would require a different LUT load into the monitor, so the only way to get realistic black levels is to softproof within Photoshop.
Richard Southworth