As I understand the LR editing and display modules, the data of the imported file are never changed, but the edits and changes made by the user are stored as metadata and these are applied when the file is exported or printed. When one is working in the library, map, book, slideshow, print and web modules previews are created in the AdobeRGB space and these are used for display. In the develop module previews are in ProPhotoRGB. Where are these previews stored? For the library module, I think they are stored in the *Previews.lrdata file on the hard drive. When in the develop mode they may be stored in the Camera Raw Cache and held in memory when one is editing the image.Increasing the Camera Raw Cache to 20 MB or more is said to speed up editing. Do you have information on these matters?
When I look at the Calibration Panel for pixel images imported in LR, I see Embedded listed, but the actual profile, e.g. ProPhotoRGB is not shown. How does one get this information?
Correct on all points above (not crossed out for simplicity in the reply). LR doesn't show you the embedded profiles but you can, as I illustrated, build smart collections to locate that data which of course is embedded in the image files. It might be nice IF instead of
Embedded, it stated what the embedded profile was. Embedded is just an indication this isn't raw data, but a rendered image with some embedded profile. AFAIK, the Develop module uses Adobe RGB for previews in Develop and built on the fly while editing.
According to the must own, Lightroom FAQ from Victoria Bampton:
• Standard-sized rendered previews are used in all of Lightroom’s modules to some degree. (The standard previews are actually a preview pyramid, with lots of different sized previews, from large ones right down to thumbnails.)
• 1:1 rendered previews are primarily useful for zooming in to 1:1 (i.e. checking focus) in Library module or Draft Mode printing.
• Smart Previews (2560px long edge) are mainly used in place of original les when the originals are of ine, but they can also help speed up Develop loading time.
• ACR Cache, or Camera Raw Cache, temporarily holds partially processed fast load data (1024px long edge) for the most recently accessed raw les, and is used in Develop to speed up loading times.
• Fast Load DNG’s holds the same partially processed fast load data (1024px long edge) as the ACR Cache, but it’s contained in DNG les permanently, whereas the ACR Cache is temporary. It’s only available for DNG les, and you can learn more about these in the Appendix starting on page A-1.
• Behind the scenes, standard and 1:1 sized Previews are rendered Adobe RGB JPEG. These standard previews are fast for browsing, but the quality is too low for editing in the Develop module. That’s where Smart Previews come in.