Luminous Landscape Forum

Equipment & Techniques => Landscape & Nature Photography => Topic started by: bretedge on December 18, 2013, 03:05:09 am

Title: Last Light at False Kiva
Post by: bretedge on December 18, 2013, 03:05:09 am
I've hiked to False Kiva in Canyonlands NP at least a couple dozen times.  Earlier this year all the conditions I'd visualized in the image in my mind finally came together and I was able to create this photograph.  On the hike down I ran into a French photographer on his way out who boldly proclaimed "Zee light ees gone. You are too late." I beg to differ.

Thanks for having a look.   
Title: Re: Last Light at False Kiva
Post by: Paulo Bizarro on December 19, 2013, 03:12:49 am
Good image.
Title: Re: Last Light at False Kiva
Post by: thierrylegros396 on December 19, 2013, 06:58:19 am
HDR without the drawbacks ;) ;)
Title: Re: Last Light at False Kiva
Post by: francois on December 19, 2013, 07:05:12 am
"Zee light" might have been gone but this is one of the best FK shot I've seen lately!
Title: Re: Last Light at False Kiva
Post by: bretedge on December 19, 2013, 08:32:17 am
HDR without the drawbacks ;) ;)

This is actually a single exposure - no HDR or blended exposures.  I used an off-camera flash to open up the shadows in the ruin a little bit and processed the image in Lightroom 4, using shadow and highlight recovery tools to fine tune the tonal balance. 
Title: Re: Last Light at False Kiva
Post by: sdwilsonsct on December 19, 2013, 08:47:37 am
Nice composition and treatment.
Title: Re: Last Light at False Kiva
Post by: churly on December 19, 2013, 10:43:14 am
I like this as well. Nice work.

If you don't mind, I would be interested in where you put the flash.  I think I can tell but the shadows obviously have multiple sources.

On the upper left the border between the sky and the dark upper wall has a narrow bright rim.  Is this a down-sampling issue, a sharpening issue, a jpeg issue or something else?  I ask because I seem to be fighting these rims all the time in borders between dark and light areas and it seems they arise from multiple causes.