Luminous Landscape Forum

Raw & Post Processing, Printing => Digital Image Processing => Topic started by: pcox on February 08, 2008, 01:28:59 pm

Title: Is the 16bit advantage a bit of a myth?
Post by: pcox on February 08, 2008, 01:28:59 pm
Hi folks -
I know that's a provocative title, but I'm starting to wonder. I've always been a proponent of 16 bit image processing - fully convinced by the math and happy that I've never had a problem with banding or posterization in any of my images.

I teach workshops and have been drilling into my students - 16 bit, 16 bit, 16 bit. I explained the reasons why, and everyone has gone home happy.

However, I am putting together some teaching materials to show the deficiencies of editing in 8 bit mode... and I can't break the images. I took a few RAW files, processed them each into both 16 and 8 bit images and performed the same exact adjustments on each.

I've pushed, pulled, stretched and abused the 8 bit files to the point they are hugely overprocessed and look truly awful - but no posterization. This included taking some very low-contrast images and stretching the histogram out to the full extent, several sharpening iterations, some shadow/highlight, agressive curves etc.

I applied changes to hugely underexposed images as well, trying to break the shadow areas. No joy.

I did the same things to 16 bit images and got the same results - the 16 bit images were a tiny bit better when seen at 100%, but nothing to write home about.

So am I missing something basic here? Or is the 16 bit advantage only apparent on true edge-case images?

Enlightenment appreciated.

Cheers,
Peter
Title: Is the 16bit advantage a bit of a myth?
Post by: jerryrock on February 08, 2008, 02:01:34 pm
There may be greater differences in color gamut that can not be displayed on the monitor you are viewing the images on.
Title: Is the 16bit advantage a bit of a myth?
Post by: Arizona on February 08, 2008, 02:47:33 pm
Hi Peter, I can run a 8 bit file through a B&W conversion such as Virtual Photographer resulting in a very chopped up histogram that looks like a comb and then run the 16 bit version through any of my other B&W converters which support 16 bit and the histogram is not all chopped up at all but completely smooth. The finely graduated tones are lost in the 8 bit and some posterization occurs. Not so in the 16 bit file.  

That can make the sky very blotchy when using 8 bit files and I am sure you loose some of the very fine detail and dimensional quality in a important image in all areas of the image. That is what I see on my computer anyway.
Title: Is the 16bit advantage a bit of a myth?
Post by: Eric Myrvaagnes on February 08, 2008, 02:49:07 pm
Jonathan Wienke has a nice demonstration of this on his website. Take a look at Jonathan's website article (http://www.visual-vacations.com/Photography/16_vs_8.htm). Also search on the LuLa forum for his posts relating to 16 bits.
Title: Is the 16bit advantage a bit of a myth?
Post by: Jonathan Wienke on February 08, 2008, 04:08:56 pm
You beat me to it, Eric!
Title: Is the 16bit advantage a bit of a myth?
Post by: digitaldog on February 08, 2008, 04:51:49 pm
Eample: RGB-to-Lab Quantization Loss

http://www.brucelindbloom.com/index.html?RGB16Million.html (http://www.brucelindbloom.com/index.html?RGB16Million.html)
Title: Is the 16bit advantage a bit of a myth?
Post by: Eric Myrvaagnes on February 08, 2008, 09:13:56 pm
Quote
You beat me to it, Eric!
[a href=\"index.php?act=findpost&pid=173380\"][{POST_SNAPBACK}][/a]
I guess I just knew where to look.  
Title: Is the 16bit advantage a bit of a myth?
Post by: cn15 on February 08, 2008, 09:56:45 pm
Even to my unprofessional eyes, I do see a visible drop in dynamic range and less color depth when converting from 16 to 8 bits.  I noticed this effect in photoshop when I have to convert  raw files to 8 bits in order to save as jpeg files.  I suspect it has to do with the capability of the display.  I have the NEC 2190uxi.  I don't recall seeing any difference between 16 and 8 bits on my old cheapo monitor.
chuong
Title: Is the 16bit advantage a bit of a myth?
Post by: John Sheehy on February 08, 2008, 11:17:29 pm
It really depends on what kind of operations you perform.  Some couldn't care less about bit depth.  If your image is very noisy or very textured, quantization will be harder to see.

You can totally destroy an 8-bit image in two steps if you try; you can do a gamma of 0.1 and then 10, or visa versa.  That will decimate any image that had any kind of smoothness to its gradients.  Of course, that is not something one would normally do, but some real things come close.  Perhaps you want to expand the contrast of the midtones in Curves and compress the shadows and highlights, but then use the Shadow/highlight tool to bring out details in the shadows and highlights.  They will posterize very easily in 8 bit mode.
Title: Is the 16bit advantage a bit of a myth?
Post by: JeffKohn on February 08, 2008, 11:44:49 pm
It also depends on your working space. If you work in a large gamut space such as ProPhoto RGB the damage to an 8-bit file will become apparently more quickly than it would working in sRGB.
Title: Is the 16bit advantage a bit of a myth?
Post by: papa v2.0 on February 09, 2008, 04:55:45 am
Quote
Eample: RGB-to-Lab Quantization Loss

http://www.brucelindbloom.com/index.html?RGB16Million.html (http://www.brucelindbloom.com/index.html?RGB16Million.html)
[a href=\"index.php?act=findpost&pid=173389\"][{POST_SNAPBACK}][/a]


whats this link to do with  16 bit v 8 bit ?

Bruce is talking about a different issue.
Title: Is the 16bit advantage a bit of a myth?
Post by: Jonathan Wienke on February 09, 2008, 09:23:25 am
Quote
whats this link to do with  16 bit v 8 bit ?

Bruce is talking about a different issue.

No he isn't. Do the conversion in 8-bit mode, and you lose 87% of the unique colors in the image due to quantization errors. Convert to 16-bit mode before making the trip to LAB, and the decrease in unique colors from quantization is far less dramatic.
Title: Is the 16bit advantage a bit of a myth?
Post by: digitaldog on February 09, 2008, 10:31:43 am
Quote
whats this link to do with  16 bit v 8 bit ?

Bruce is talking about a different issue.
[a href=\"index.php?act=findpost&pid=173496\"][{POST_SNAPBACK}][/a]

Yes and no. Do the same tests in 16-bit, you get a decidedly different result.
Title: Is the 16bit advantage a bit of a myth?
Post by: jbrembat on February 09, 2008, 01:42:10 pm
pcox,
 there is no chance to see posterization or banding. 16 bit is a true mith.
I investigate it in deep for my editing tools.

People forget to think on difference between bits in a linear space and bits in a compressed space.

People forget that devices work at 8 bit not 16 bit.

People say you must use 16 bit in ProPhoto as it is a huge space. But they forget that for any rendering, on monitor or printer, the colors must be compressed into a smaller space.

People say: the 8 bit histogram is with holes, but they forget that 16 bit histogram is shown compressed. And, in any case, do you look the image or the histogram to judge?

Just a note: apply a curve to see holes in the histogram. save the image as jpg (good quality) and then open the saved image and look at the histogram.

16 bit must be used in raw conversion as starting point is 12/14 bit linear and you are working in a linear space.
As soon as the image is developed you are in a compressed space and 8 bit are more than enough.

EricM wrote:
Jonathan Wienke has a nice demonstration of this on his website. Take a look at Jonathan's website article. Also search on the LuLa forum for his posts relating to 16 bits

No demostration. he worked on linear space.

digitaldog, Bruce Lindbloom is correct, to go to/from Lab I use floating point. PhotoShop use fixed point math.

John wrote:
Perhaps you want to expand the contrast of the midtones in Curves and compress the shadows and highlights, but then use the Shadow/highlight tool to bring out details in the shadows and highlights. They will posterize very easily in 8 bit mode.
There is a very strong confusion on internal algorithm math and image bit dept. Very often the computations must be performed in floating point to have good results.

Jacopo
Title: Is the 16bit advantage a bit of a myth?
Post by: pcox on February 09, 2008, 02:43:44 pm
Thanks for the responses, all.

It looks like I wasn't missing anything basic, then - the advantages are not really there for most images. Certainly there are edge cases where keeping 16 bits throughout the workflow is beneficial, but not the majority.

Jonathan - I had found your example prior to my first post and the adjustments you made to the image are so excessive as to not represent a real world example. Perhaps such radical adjustments would be beneficial in a forensic type scenario where you must extract detail no matter what the cost, but I can't see ever selling an image that needed that much in the way of editing.

Again, I'm going to continue using 16 bits as there are clearly cases where it helps, and storage is cheap. But it's an interesting thing to learn...

Cheers,
Peter
Title: Is the 16bit advantage a bit of a myth?
Post by: Jonathan Wienke on February 09, 2008, 03:14:06 pm
JBrembat is quite wrong when he says "there is no chance to see posterization or banding. 16 bit is a true mith."Calling 16-bit's usefulness a myth is bullshit. 16-bit drivers for printers are available now, and monitors that support >8 bit video inputs are working their way into the marketplace. And even if you are printing to an 8-bit device, you'll still see less posterization from a 16-bit image, because the color space conversion is done in 16-bit mode and then rounded to the nearest 8-bit value afterward. As a result, all 256 levels are possible, in contrast to 8-bit color space conversion where the number of usable levels per channel may b half or less. The same is true when displaying images on 8-bit displays; not all posterization and banding is caused by gamut issues.

Editing in 16-bit mode will not make a noticeable difference in some images, especially if they only require minimal adjustments to be print-ready. Where 16-bit's advantages are most noticeable is in images that require significant tonal adjustments, such as to bring out shadow detail or correct underexposure. Also, in images with large out-of-focus areas or other smooth tonal gradients, 16-bit editing can be crucial to avoid posterization and banding.

I've provided one example where 16-bit editing makes a huge difference. Admittedly, it is a worst-case scenario, But I've seen enough of a difference in real-world images often enough that I've decided it's worth the overhead.
Title: Is the 16bit advantage a bit of a myth?
Post by: pcox on February 09, 2008, 03:20:51 pm
Quote
I've provided one example where 16-bit editing makes a huge difference. Admittedly, it is a worst-case scenario, But I've seen enough of a difference in real-world images often enough that I've decided it's worth the overhead.
[a href=\"index.php?act=findpost&pid=173558\"][{POST_SNAPBACK}][/a]

Jonathan -
Can you post an example of where you've seen this in the real world? I deal primarily in images with smooth tonal gradients and I've been using them in my tests. In areas where I have managed to break the 8 bit image, the 16 bit posterized as well.

I also deal with a lot of images where shadow detail needs to be brought out. Again, processing the RAW files twice, once in 8 bit and once in 16, I was unable to break the image without going so far over the top that the image would not be usable anyway.

Peter
Title: Is the 16bit advantage a bit of a myth?
Post by: pfigen on February 09, 2008, 03:27:32 pm
Jonathon,

Can you post the raw file for the image you used in your example? I think that would be of interest to people wanting to investigate this further.
Title: Is the 16bit advantage a bit of a myth?
Post by: Jonathan Wienke on February 09, 2008, 03:35:04 pm
Quote
Jonathan -
Can you post an example of where you've seen this in the real world?

I'm currently at Walter Reed Army Medical Center  being treated for some neurological problems (see my blog for more details if you're so inclined) and most of my photo archive is still in Germany.

Is the posterization you refer to on-screen or in prints? Does your printer support 16-bit printing, and if so, were you using it.

Another point to consider is that when working with RAW images, even if you output to 8-bit from the RAW converter, you're still doing most of the heavy lifting WRT tonal and exposure adjustments with either 16-bit or floating-point math depending on the internal design of the RAW converter, and are rounding to the nearest 8-bit value as the final step. If you want to see a true 8-bit/16-bit comparison, shoot RAW + JPEG in high DR situations or underexpose a stop or two. Then process the RAW and the JPEG side by side and see which one shows the most posterization, especially in shadow areas.
Title: Is the 16bit advantage a bit of a myth?
Post by: pcox on February 09, 2008, 03:39:30 pm
Jonathan -
For the purposes of these tests I have done no processing in the RAW converter - in fact in some I even darkened and compressed the tones of the images to see if I could stack the decks.

There may well be a difference when dealing with in-camera JPGs, but that's not what I'm concerned about here - I work entirely in RAW, so I wanted to test starting from that point.

Cheers,
Peter

Quote
I'm currently at Walter Reed Army Medical Center  being treated for some neurological problems (see my blog for more details if you're so inclined) and most of my photo archive is still in Germany.

Is the posterization you refer to on-screen or in prints? Does your printer support 16-bit printing, and if so, were you using it.

Another point to consider is that when working with RAW images, even if you output to 8-bit from the RAW converter, you're still doing most of the heavy lifting WRT tonal and exposure adjustments with either 16-bit or floating-point math depending on the internal design of the RAW converter, and are rounding to the nearest 8-bit value as the final step. If you want to see a true 8-bit/16-bit comparison, shoot RAW + JPEG in high DR situations or underexpose a stop or two. Then process the RAW and the JPEG side by side and see which one shows the most posterization, especially in shadow areas.
[a href=\"index.php?act=findpost&pid=173565\"][{POST_SNAPBACK}][/a]
Title: Is the 16bit advantage a bit of a myth?
Post by: digitaldog on February 09, 2008, 04:46:12 pm
Quote
Jonathon,

Can you post the raw file for the image you used in your example? I think that would be of interest to people wanting to investigate this further.
[{POST_SNAPBACK}][/a] (http://index.php?act=findpost&pid=173564\")

You mean you don't recall the Raw's I mentioned on Dan Margulis silly list years ago Peter? I was pretty sure you subscribed this his list (if no longer, I can't at all blame you).

They are on my iDisk. Bruce Lindbloom has a link on his famous page that dismisses Dan's 16-bit challenge nonsense (http://www.brucelindbloom.com/):

[a href=\"http://www.retouchpro.com/forums/input-output-workflow/4826-reconsidering-16-bit.html#post104205]http://www.retouchpro.com/forums/input-out...html#post104205[/url]

If you read down, you'll get to hear all about Dan's lame reasons why the proof provided didn't suite him (moving the goal posts in mid-game again). He didn't buy the use of "Ultra Wide gamut working spaces" like Prophoto RGB. He wrote:

Quote
In early September, Andrew Rodney posted his own "real-world" example of 8-bit vs. 16-bit editing. As soon as it appeared, it was dismissed both by me and by Lee Varis because it depended on an exotic RGB definition, the ultra-wide gamut ProPhoto RGB, where the perceived impact of tiny variations is much larger than in the RGB definitions used by almost everyone. Andrewhas known for at least five years that I consider testing in such RGBs irrelevant--see "The Attempts to Obfuscate" below.

That's the pot calling the kettle black (Dan using the term Obfuscate in terms of the proof).

Anyway, you can read all his bullshit in the link above, the Raw illustrates data loss and image degradation in an 8-bit image that doesn't result in the 16-bit document. Its in a folder called 16bit challenge. You can download the Raws and do all the edits as described or just open a smaller TIFF of the two images processed as described.

My public iDisk:

thedigitaldog

Name (lower case) public
Password (lower case) public

Public folder Password is "public" (note the first letter is NOT capitalized).

To go there via a web browser, use this URL:

http://idisk.mac.com/thedigitaldog-Public (http://idisk.mac.com/thedigitaldog-Public)

Getting back to some recent comments here, some have correctly said, you may (MAY) introduce banding in 8-bit documents at some time, depending on the edits. And that's important as we don't know WHEN or HOW we may take a perfectly good 8-bit document and move it over the edge in terms of an edit that would introduce banding on some output device that may not even be on the market yet. 16-bit insures this will not happen. There's only ONE downside of high bit files today, that's their size. Everything done in a Raw converter is happening high bit. Just about every global tone and color correction on an existing rendered image (and many selective tools) work in high bit. Its an insurance policy that you can send the best 8-bit data to any device today and in the future.
Title: Is the 16bit advantage a bit of a myth?
Post by: Jonathan Wienke on February 09, 2008, 04:57:31 pm
Quote
Jonathan -
For the purposes of these tests I have done no processing in the RAW converter

That's impossible. Everything a RAW converter does is some kind of processing, unless you regularly work with undemosaiced linear images. You can't avoid 16-bit processing when working with RAWs. Without seeing examples, I have no way of knowing what non-optimal adjustments you made during conversion that had to be "fixed" in 8-bit mode for your tests. Check out Andrew's RAWs for test subject material.

Quote
There may well be a difference when dealing with in-camera JPGs, but that's not what I'm concerned about here - I work entirely in RAW, so I wanted to test starting from that point.

And the reason you shoot RAW instead of JPEG, whether you think consciously in such terms or not, has a great deal to do with the >8-bit advantage that RAW workflow offers.
Title: Is the 16bit advantage a bit of a myth?
Post by: pcox on February 09, 2008, 05:38:58 pm
Firstly, apologies for the edits. I had a brain fart, and worked on the wrong source action (one of my own tests).
Seconly, let's try to keep the discussion civil - no need for the testiness and personal nature of some of the recent comments.

I've gone back and run the right action, and here are the results:

8 bit:
(http://www.petercox.ie/16bit/8bit.jpg)

16 bit:
(http://www.petercox.ie/16bit/16bit.jpg)

I honestly can't see the difference here. This was done by opening the .CRW, accepting the edits in the included .xmp and opening in Photoshop in ProPhoto, 16 bit.

I then ran the actions provided, one to create and process the 8 bit copy and the other on the 16 bit image.

For fun, I also opened the CRW as ProPhoto, 8 bit and ran the basic adjustments on it - no difference (not that I was expecting any).

Jonathan -
You're picking nits - the meaning of my saying 'I have done no processing in the RAW converter' was that I had not moved any sliders, merely accepted the defaults.

The other tests were intended to compress the histogram as much as I could in RAW, and then expand it significantly in Photoshop.

I'm also well aware of the higher-than-8-bit advantage of RAW capture - but capture depth isn't the issue. It's processing in 8 vs. 16 bit that's the subject of this debate.

Cheers,
Peter
Title: Is the 16bit advantage a bit of a myth?
Post by: digitaldog on February 09, 2008, 06:12:46 pm
Quote
I honestly can't see the difference here. This was done by opening the .CRW, accepting the edits in the included .xmp and opening in Photoshop in ProPhoto, 16 bit.

Well I sure can. Look in the center area of the crop of the two, the opening of the bird feeder. Look at the green bottom of the feeder below that, one's much smoother than the other. Or process both and subtract them. It may not be huge, but its visually there and one can only wonder what further editing on the 8-bit image would produce.
Title: Is the 16bit advantage a bit of a myth?
Post by: bernie west on February 09, 2008, 06:23:14 pm
Qualifier:  I work in a large university engineering library which contains 100's of digital signal and digital image processing texts, which I have a habit of browsing through whenever I shelve one.

From my reading I've discovered that humans can only differentiate about 6-bits of grayscale tones.  Fiddling around on photoshop using the posterize command I can just start to see posterizing around 7-bits (although I'm not sure how accurate using this command is for the purposes of this argument).  What happens when you throw colour into the mix? I'm not sure.  But from my reading I recall seeing that normal humans (trichromates) can differentiate about 1 - 3 million or so colours.  Now 7-bit RGB can represent about 2 million colours.  So I imply from all this that anything much more than 7-bit for VIEWING is most probably wasted.

Now obviously the question is about editing, not viewing.  But how much real world editing does it take to reduce an 8-bit image to a 7-bit image (ie. half the number of levels).  Some examples have been shown how this can happen, and obviously 16-bit, like Andrew said, will garantee no visible degradation occurs, but in the world of only small edits surely 8-bits is enough.

It's worth remembering that in the end, no matter what bit depth your display or printer is capable of, normal humans are only going to be able to differentiate 6- or 7-bits of data anyway (hopefully my assessment of colour depth was accurate; if not, i'm more than happy to be corrected, as I'm certainly not a colour scientist).
Title: Is the 16bit advantage a bit of a myth?
Post by: digitaldog on February 09, 2008, 06:28:26 pm
Quote
It's worth remembering that in the end, no matter what bit depth your display or printer is capable of, normal humans are only going to be able to differentiate 6- or 7-bits of data anyway (hopefully my assessment of colour depth was accurate; if not, i'm more than happy to be corrected, as I'm certainly not a colour scientist).
[a href=\"index.php?act=findpost&pid=173596\"][{POST_SNAPBACK}][/a]

Indeed and the point is, we want to send the best 8-bits to the printer. If we start with only 8-bits, that's not necessarily going to happen. Or to put another spin in this, we have no guarantee that we'll send 8 good bits to this device. With high bit data, its a non issue.
Title: Is the 16bit advantage a bit of a myth?
Post by: DarkPenguin on February 09, 2008, 06:46:46 pm
I smell the dullest episode of Myth Busters ever.
Title: Is the 16bit advantage a bit of a myth?
Post by: bernie west on February 09, 2008, 07:05:19 pm
Quote
Indeed and the point is, we want to send the best 8-bits to the printer. If we start with only 8-bits, that's not necessarily going to happen. Or to put another spin in this, we have no guarantee that we'll send 8 good bits to this device. With high bit data, its a non issue.
[a href=\"index.php?act=findpost&pid=173597\"][{POST_SNAPBACK}][/a]

But I guess the question is, what does it take to reduce 8-bits to 7- or 6-bits(one-quarter the levels)?  Obviously it can be done, but how likely is it in the normal way of things?  Actually, on that Lab thing, Jonathan mentioned that 87% of colours can be lost in a Lab conversion.  13% of 16.7million equals about 2.2million colours, more than enough for human vision.  Of course this depends on which colours are lost.  If they are equally spaced (probably not the right term) then we can probably wear the 87% loss.  However, if they are grouped in some way then this could become a problem.  Just some food for thought.

By the way, in case I am inadvertantly placing myself in the Margulis camp, I actually do edit in 16-bit as much as possible, mainly for the reason Andrew said: It garantees no visible degredation.
Title: Is the 16bit advantage a bit of a myth?
Post by: pcox on February 09, 2008, 07:36:44 pm
Andrew -
I grant you there is a very slight degredation of that small part of the image for a pretty hefty gamma and sharpening adjustment, and a modest saturation boost. And that gamma change would have been better done in RAW anyway. Personally, I wouldn't use an image that needed that much processing as neither the 8 nor 16 bit versions have resulted in a good quality image.

I think that there's a lot of hyperbole about this whole issue, and many people take the stance that you _must_ use 16 bits or you lose a whole lot of quality.
We've seen here that this is just not the case.

Only if you are interested in the absolute pinnacle of quality in the most demanding of applications, or if you need to make radical adjustments to an image in order to attempt to rescue it from the bin should you require the use of 16 bits - or if you don't mind using the space and just want to cover your bases.

Now as I said - personally I'm going to keep using 16 bit in my entire workflow (and yes, Jonathan, that includes using 16 bit mode for my Z3100). This is because storage is cheap, and while slim there are advantages to it.

My approach to my students will be to tell them about editing in 16 bit, but state the facts - it's only necessary under very narrow circumstances, and if they can't afford the space that 8 bits is just fine.

Thanks all for your help in figuring this out.

Cheers,
Peter
Title: Is the 16bit advantage a bit of a myth?
Post by: Panopeeper on February 09, 2008, 07:47:45 pm
Quote
I honestly can't see the difference here

Let's not argue about if the *visible* differences are important enough. There is a principal issue: a counter-example does not prove, that there can not be other, positive examples by the millions.

If you ignore the existing differences, then you have proven that this image and these adjustments would not justify 16bit processing.

However, when I start editing an image, I do not know if my following adjustments would justify 16bits or not. So, I start out with 16bits and archive the almost completely processed images in 16bit format.
Title: Is the 16bit advantage a bit of a myth?
Post by: digitaldog on February 09, 2008, 08:01:52 pm
Quote
And that gamma change would have been better done in RAW anyway.

I totally agree. It reinforces the idea that all the heavy lifting should be done in high bit, linear encoded Raw processing (despite the fellow who dismisses high bit editing and Raw processing).

The point wasn't to suggest otherwise, the point was to dismiss a silly 16-bit challenge that has been going on far too long. And the shocking result was the challenger saying the exercise was faulty due to edits made in an ultra wide gamut space.

Quote
Personally, I wouldn't use an image that needed that much processing as neither the 8 nor 16 bit versions have resulted in a good quality image.

And neither would I. This was, if memory serves, the default rendering of the converter. But the challenger this image was addressed to, suggests we SHOULD set the processor in such a default mode, then "fix" the rendered pixels in Photoshop (in 8-bit no less). He also said "anyone who knows what they are doing can fix a JPEG faster and better in Photoshop than a Raw in Camera Raw". Nonsense I say and when I challenged him to prove it, he dismissed this.

Read the original URL from Bruce Lindbloom about this 16-bit challenged, it sums up the nonsense that Dan has proposed from day one. A challenge that changes whenever he sees fit. Once again, the images I uploaded were simply to address this challenge not to suggest it was best practices. We should render the best possible quality from our Raw converters.

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I think that there's a lot of hyperbole about this whole issue, and many people take the stance that you _must_ use 16 bits or you lose a whole lot of quality.

The potential to lose quality is there. We don't know when, we don't know why one edit may produce the damage. As I've said from day one, high bit editing is cheap insurance. The other side says "I challenged you to prove there's a  benefit" not "I will prove there is no benefit" which is quite a different challenge. Worse, when someone does attempt to prove the point, either using simple math or an image, its dismissed. The math is undeniable. The printed results are not always so clear cut.

Quote
Only if you are interested in the absolute pinnacle of quality in the most demanding of applications, or if you need to make radical adjustments to an image in order to attempt to rescue it from the bin should you require the use of 16 bits - or if you don't mind using the space and just want to cover your bases.

If your goal is to produce a catalog of 1000 images of widgets on a white bkdng 3x3 on a 150 linescreen CMYK page, working in high bit probably isn't a good idea. I understand the need to get the job done quickly, based on the final reproduction requirements. If the work is for your portfolio, or a very important image you may not know how you'll ultimately reproduce, then high bit editing is simply good insurance with little penalty. That's not the mindset of the challenger of the 16-bit workflow. He states its simply not necessary. At least he did until some of us attempted to prove him otherwise and now he has modified his stance somewhat to say "sometimes" and points to those who use unnecessary (his words) ultra wide gamut, "dangerious" working spaces like ProPhoto RGB.

Quote
My approach to my students will be to tell them about editing in 16 bit, but state the facts - it's only necessary under very narrow circumstances, and if they can't afford the space that 8 bits is just fine.

I'd agree with you on the first part, that its probably necessary under some, narrow circumstances. I don't agree with "just fine" because I don't know what may be fine for you is unacceptable for me. And I don't know when just "fine" becomes not so fine. So, its far easier to simply keep the data in its original bit depth from the capture device and not worry about when "fine" becomes unacceptable.
Title: Is the 16bit advantage a bit of a myth?
Post by: Panopeeper on February 09, 2008, 09:15:50 pm
Quote
Qualifier:  I work in a large university engineering library which contains 100's of From my reading I've discovered that humans can only differentiate about 6-bits of grayscale tones

1. Perhaps you should contact some of the authors of those papers and ask them, how many squares they can distinguish between in the attached image.

2. If one can distinguish between two adjacent shades, then it is called posterization. A "continuous color" image has to consists of such shades, which can not be distinguished from each others. That way the transitions do not appear as posterizations.
Title: Is the 16bit advantage a bit of a myth?
Post by: Panopeeper on February 09, 2008, 09:19:27 pm
Somehow I did not manage to attach the image. It can be downloaded from

http://www.panopeeper.com/Demo/100DifferentGrayshades.tif (http://www.panopeeper.com/Demo/100DifferentGrayshades.tif)
Title: Is the 16bit advantage a bit of a myth?
Post by: bernie west on February 09, 2008, 09:47:33 pm
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1. Perhaps you should contact some of the authors of those papers and ask them, how many squares they can distinguish between in the attached image.
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Not sure what your point is, as 100 shades of gray is between 6- and 7-bits, which is what I have been talking about.

A useful test would be to do 9-bits worth of gray shades and see if we can still distinguish between them.
Title: Is the 16bit advantage a bit of a myth?
Post by: Panopeeper on February 09, 2008, 10:30:07 pm
Quote
Not sure what your point is, as 100 shades of gray is between 6- and 7-bits, which is what I have been talking about

1. You mentioned "about 6 bits". 100 is about 7 bits.

2. I tried to make it understandable, that the number of required shades is *much higher* than the number of distinguishable shades.

3. You are totally ignoring the main factor, namely the the question, how high the differences are between the shades. If you are looking at a monitor with contrast ratio 3000:1 (or 10000:1, they are coming), you can distinguish between much more shades, than on a cheap laptop LCD with contrast ratio 200:1.

Quote
A useful test would be to do 9-bits worth of gray shades and see if we can still distinguish between them

Yes, on a high-end HDTV.
Title: Is the 16bit advantage a bit of a myth?
Post by: bernie west on February 09, 2008, 10:40:49 pm
Quote from: Panopeeper,Feb 10 2008, 01:30 PM
1. You mentioned "about 6 bits". 100 is about 7 bits.


No, 128 shades is 7 bit.  Look at what I wrote.  I have been talking about 6 and 7 bit.


2. I tried to make it understandable, that the number of required shades is *much higher* than the number of distinguishable shades.


try writing that next time and I won't have to read your mind anymore.  Not sure what you mean anyway.  Why would you require more than what you can distinguish?  The extra ones won't add anymore information to the image.


3. You are totally ignoring the main factor, namely the the question, how high the differences are between the shades. If you are looking at a monitor with contrast ratio 3000:1 (or 10000:1, they are coming), you can distinguish between much more shades, than on a cheap laptop LCD with contrast ratio 200:1.


I'm not ignoring anything.  I'm just making discussion points.  Whatever dialogue you've got going on in your head with yourself, I'm happy for you.

Yes, on a high-end HDTV.

Actually, in print would be better.
Title: Is the 16bit advantage a bit of a myth?
Post by: Jonathan Wienke on February 10, 2008, 12:35:29 am
The real issue:

Starting with 8-bit data, you have more colors than the human eye can distinguish between. That's the reason 8-bit image formats are so common; they are good enough to avoid posterization due to the file format itself. But when editing in 8-bit format, quantization rears its ugly head. A single conversion from RGB to LAB can reduce an image to 13% of its original color count. Curves, levels and other adjustments have wildly variable effects ranging from negligible to drastic depending on the parameters of the adjustments.

If you edit in 16-bit from RAW, you are guaranteed to always have the best possible 8 bits to send to 8-bit devices, whether printers, monitors, or an 8-bit end-use file format like a web JPEG. If you edit in 8-bit mode, you are guaranteed NOT to have the best 8 bits available to the end user, as evidenced by toothcomb histograms. Whether that difference is distinguishable in a final print depends on the image content and the editing steps required to process it. But as the quality of monitors and printers continues to increase (like LCD panels going from 6-bit to 10-bit, and the increasing availability of 16-bit printing solutions), the differences will become more obvious. You may not see the difference now, but in 5 years it may be quite obvious, rather like buying a new set of speakers and hearing a guitar riff in the background of a favorite song you never noticed before.
Title: Is the 16bit advantage a bit of a myth?
Post by: Ray on February 10, 2008, 02:27:21 am
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Whether that difference is distinguishable in a final print depends on the image content and the editing steps required to process it. But as the quality of monitors and printers continues to increase (like LCD panels going from 6-bit to 10-bit, and the increasing availability of 16-bit printing solutions), the differences will become more obvious. You may not see the difference now, but in 5 years it may be quite obvious, rather like buying a new set of speakers and hearing a guitar riff in the background of a favorite song you never noticed before.
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Jonathan,
Whilst all that is true, is it necessarily going to be an issue in 5 or perhaps 10 years time when perhaps not only will monitors be able to display the full ProPhoto RGB colors, but printers might also be able to take advantager of the full range of the gamut of colors and hues in the ProPhoto color space in 16 bit mode?

If this scenario arises, I might prefer to go back to the original RAW files and reprocess them in 32 bit with the enhanced techniques that Adobe will have presumably provided by then using my own presumably enhanced skills.

There is something to be said for not wasting space and time creating a quality for the future which might be irrelevant at the present time. On the occasions that I took some of my slides and negatives to a professional lab for scanning, I was always asked the question, "What size print do you want to make?"

At first, the question seemed a little odd. Why should I want less than the highest quality scans? But I quickly caught on. For the professional, time is money. A builder doesn't build a house that is stronger than the building regulations require, but an amateur or owner builder might. Likewise, you don't spend the time and money scanning a 35mm slide at 8,000 dpi if all you want is an 8x10 print. However, if your purpose is to archive the film, then you do want the maximum quality.

16 bit processing does take more time and does involve more resources but it's not serving any archival purpose. The RAW file is the archive.
Title: Is the 16bit advantage a bit of a myth?
Post by: bernie west on February 10, 2008, 03:13:52 am
Quote
But as the quality of monitors and printers continues to increase (like LCD panels going from 6-bit to 10-bit, and the increasing availability of 16-bit printing solutions), the differences will become more obvious. [a href=\"index.php?act=findpost&pid=173650\"][{POST_SNAPBACK}][/a]

No they won't if it's true that human resolution is only 7-bit (or even 8-bit)!. High bit rate is good for editing but will do nothing for viewing.
Title: Is the 16bit advantage a bit of a myth?
Post by: NikosR on February 10, 2008, 03:39:29 am
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Well I sure can. Look in the center area of the crop of the two, the opening of the bird feeder. Look at the green bottom of the feeder below that, one's much smoother than the other. Or process both and subtract them. It may not be huge, but its visually there and one can only wonder what further editing on the 8-bit image would produce.
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In any such demonstration we are ignoring a variable factor. Jpeg (used for display) is a compressed format. I strongly suspect that the differences you notice result from Jpeg processing behaviour (of course itself based on differences in input - 8bit vs 16bit) than by any posterisation effects directly attributed to 8bit vs 16bit differences.

I'm always suspicious of such comparisons when the demonstration is based on a jpeg final product. I would rather compare TIFF images (rather hard to do on the web).
Title: Is the 16bit advantage a bit of a myth?
Post by: Peter_DL on February 10, 2008, 05:36:45 am
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However, I am putting together some teaching materials to show the deficiencies of editing in 8 bit mode... and I can't break the images. I took a few RAW files, processed them each into both 16 and 8 bit images and performed the same exact adjustments on each.
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It can be safely assumed that any reasonable Raw converter (whether external or in-camera) will not drop high bit precision from the A/D converter until the main processing steps and final gamma encoding are accomplished:

/>  12 or 14 bpc from the A/D converter
/>  high bit Raw processing
/>  output set to
a.)  16 bit or
b.)  8 bit

Hence, with any small output space such as sRGB it will be hard to impossible to show that options a.) vs b.) are different "as they are" – unless further editing steps are added outside the Raw converter e.g. in Photoshop:

b1.)  8 bit left at 8 bit
b2.)  8 bit left at 8 bit for adding adjustment layers*, but changed to 16 bit before flattening the layers.
b3.)  8 bit changed to 16 bit
/> followed by further image editing (* with b2)

Now with Levels and Curves, etc. it will be hard but it’s possible to show that b3, b2 have a competitive edge compared to b1.  However, very very drastic settings are needed.

But, big but, situation gets clearer once Noise Reduction plus some Re-sharpening are the first things to be done after b1 or b3. With option b3, this will fill the reservoir with 'real' 16 bit data which don’t have an integer 8 bit equivalent any more. Resulting files can tolerate further editing somewhat better before showing posterization. For example, take an image of a blue sky which fades towards overexposed white. Now, try some highlights recovery via the S/H tool. Under the provisions explained here, b3 will often enough outperform b1.

On this basis (!), the more challenging comparison might be between a.) an unbroken high bit pipe, and b3.) recovered high bit depth...

My 2ct.
Hope this is of help.
DPL

--
Title: Is the 16bit advantage a bit of a myth?
Post by: Jonathan Wienke on February 10, 2008, 09:46:21 am
Quote
No they won't if it's true that human resolution is only 7-bit (or even 8-bit)!. High bit rate is good for editing but will do nothing for viewing.

There are still a lot of 6-bit LCD panels out there, and even 8-bit displays displaying 8-bit images in a color-managed setting are still going to have posterization on-screen that doesn't exist in an 8-bit image due to the 8-bit to 8-bit color space conversion. If the display technology has visible posterization even with non-posterized images, a slightly posterized image isn't going to stand out as such because of the limits of the monitor--everything looks slightly posterized, whether the image itself is posterized or not. But once the display itself ceases to be a contributor to the problem, any issues with the file itself become much more obvious. Just like the difference between a 96Kb/s and 256Kb/s MP# might not me noticeable with $5 headphones, but with $200 headphones it's quite distinctive.
Title: Is the 16bit advantage a bit of a myth?
Post by: Guillermo Luijk on February 10, 2008, 10:51:07 am
Quote
But I guess the question is, what does it take to reduce 8-bits to 7- or 6-bits(one-quarter the levels)?  Obviously it can be done, but how likely is it in the normal way of things?
Hi Bernie, a simple S-shaped curve will make this in the shadows and in the highlights since it will compress into one single level what it was two or more differentiated levels in the original image. You just need to have a slope less or equal to 0.5 for this to happen (red lines are slope 0.5):

(http://img178.imageshack.us/img178/3334/dibuzd6.gif)

Red areas (slope of 0.5 or less) are affected by a compression of 2 to 1 levels or more. Yellow areas (slope between 0.5 and 1.0) are affected by a compression less than 2 to 1 levels. Only the green range (slope greater or equal to 1.0) is free of information loss but it's in it where posterization can become visible.
And I don't think this is a strange curve in real world.

This is specially important in B&W pictures which are much weaker against posterization issues since each pixel colour is defined by only one level value.


I think 8-bit images are more robust than what sometimes we think they are (or maybe human vision is worse than sometimes we think it is), but recalling digitaldog sentence with which I totally agree: "the point is, we want to send the best 8-bits to the printer. If we start with only 8-bits, that's not necessarily going to happen.", I would simply apply common sense: why assume the risk if 16-bit offers guarantees over 8-bit? as simple as that.
Title: Is the 16bit advantage a bit of a myth?
Post by: Schewe on February 10, 2008, 01:39:14 pm
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So am I missing something basic here? Or is the 16 bit advantage only apparent on true edge-case images?
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Editing in 8 bit/channel is fine for many images and for many image corrections. What you've found is that for your examples, you not yet hit upon that set of adjustments on those images that will break them. Once you do, the images are ruined...

Understand that what we are talking about is the ability to maintain "EXTRA" precision for as long as possible while editing. At this point, if you are talking about merely looking at images on a display, then you aren't really stressing the images all that much. A real big stresser is final output. Have you actually gone out to prints to check for banding? That's often where editing 8 bit/channel images show their limitations...

Also, don't forget that editing in 8 vs 16 bit has additional factors...in 16 bit files, not only is your image pixel data in 16 bit, so are your channels and layer masks (note: selections in 16 bit are still only 8 bit selections–it's one of the reasons that layer masks and channels are so important). Doing gradated adjustments in 16 bit will produce finer and more subtle adjustments than 8 bit.

The bottom line is that if you work in 8 bit/channel you may never do adjustments that end up breaking the image. A lot of that depends on the quality of the original 8 bits. If you shoot in raw and convert to 8 bit from Camera Raw, you're getting an optimal 8 bit/channel output from 12-14 bit images processed in 20 bit/channel precision down sampled to the final 8 bits/channel. In the case, you are STILL getting the benefit of high bit depth in the original raw to 8 bit processing.

A better method of testing this would be to shoot in raw & JPEG, process the raw to 16 bit and take the 8 bit JPEG and do an equal series of adjustments-particularly gradated adjustments, then run the final images out to prints and look at the prints.

The problem with editing in 8 bit images is that it's really a question of when the images will break. Photoshop is not mathematically perfect. There are rounding errors and the very act of making adjustments will often throw away data. At what point will the gradations in the image then fail? I don't know...it's really hard to tell what last step will break an image. All i know is that once you break the image (introduce banding) there's really nothing that can be done to fix it.

What I HAVE found is since I started doing all my major tone and color correction in 16 bit–both global and local adjustments–I don't have the same problems with banding than I used to have when working in 8 bits. YMMV depending on YOUR images and YOUR adjustments. For my images, it's 16 bits for as long as I can.
Title: Is the 16bit advantage a bit of a myth?
Post by: bernie west on February 10, 2008, 05:08:14 pm
Quote
Only the green range (slope greater or equal to 1.0) is free of information loss but it's in it where posterization can become visible.
And I don't think this is a strange curve in real world.
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Hi Guillermo.  The green range isn't really free of information loss, as you have effectively strectched n levels to cover 2n levels.  In effect you have halved the information in the green section (by doubling the size of the green section), equivalent to dropping an 8-bit image to a 7-bit image.  As for the curve, I dunno, it looks pretty strong to me.  Later I will try it with some images and see how they look.

ps. By the way, what's the best way to send you that 5D uni white balance raw?
Title: Is the 16bit advantage a bit of a myth?
Post by: Guillermo Luijk on February 10, 2008, 05:44:39 pm
Quote
Hi Guillermo.  The green range isn't really free of information loss, as you have effectively strectched n levels to cover 2n levels.  In effect you have halved the information in the green section (by doubling the size of the green section), equivalent to dropping an 8-bit image to a 7-bit image.  As for the curve, I dunno, it looks pretty strong to me.  Later I will try it with some images and see how they look.

ps. By the way, what's the best way to send you that 5D uni white balance raw?
[{POST_SNAPBACK}][/a] (http://index.php?act=findpost&pid=173815\")

Well I think it's all about semantics: in the green range I meant "no information loss" since the previous information doesn't get aggregated because of the curve and remains differentiated, so there is no loss of THAT initial information.
Yes, if we compare the situation of that levels range with what we would find in when applying the same curve in 16-bit, we have half the information. That's why I pointed this would be the area in danger of posterization.

Please send the 5D UniWB through [a href=\"http://yousendit.com]http://yousendit.com[/url] to gluijk(at)hotmail.com
What accuracy did you achieve?

Regards.
Title: Is the 16bit advantage a bit of a myth?
Post by: bernie west on February 10, 2008, 08:01:16 pm
Quote
Well I think it's all about semantics: in the green range I meant "no information loss" since the previous information doesn't get aggregated because of the curve and remains differentiated, so there is no loss of THAT initial information.

Aggregation won't be the problem (in the context of this discussion), but histogram expansion is.  If you threw out half the levels in an image and then expanded the histogram to fill from 0-255, the resulting histogram will look like the histogram in your green section.  It will effectively now be a 7 bit image.  Aggregrating data won't change the bit level of the image as all levels in the aggregated level will remain occupied (if indeed they were in the first place).

Quote
Please send the 5D UniWB through http://yousendit.com (http://yousendit.com) to gluijk(at)hotmail.com
What accuracy did you achieve?
[a href=\"index.php?act=findpost&pid=173824\"][{POST_SNAPBACK}][/a]

I can't remember the accuracy but it was whatever I posted in the other forum about it.  From memory I think they were about 1.01
Title: Is the 16bit advantage a bit of a myth?
Post by: Ray on February 10, 2008, 08:32:03 pm
Quote
A better method of testing this would be to shoot in raw & JPEG, process the raw to 16 bit and take the 8 bit JPEG and do an equal series of adjustments-particularly gradated adjustments, then run the final images out to prints and look at the prints.
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Jeff,
Aren't you adding another factor involving some degradation here? Jpeg is not a lossless compression and the image will have already been processed to some extent in-camera.

A fairer comparison would be, after processing the RAW in Lightroom or ACR, to convert the image twice, once in 16 bit and again in 8 bit. Do whatever further tweaking is necessary in Photoshop, applying the same changes equally to both images, then print both images the same size on the same paper. Get the borders the same width and generally avoid all tell-tale signs that might distinguish one print from the other. Mix the prints up, then see if you can tell which is from the 16 bit file without resorting to the use of a loupe.

I think most people are too busy to take the trouble. It's much easier, if there's any doubt, to just always use 16 bit. If the resources are available and memory is cheap, why not?

Nevertheless, it's an interesting issue as to just how much extreme processing is required before the 8 bit image 'breaks' as you describe it. There are certain processes in CS3E that require a lot of computing power for 16 bit images. My laptop has 2Gb of RAM and a 60GB hard drive partition which is available for the PS scratch disc (but not exclusively. It's probably about half full most of the time.)

I was surprised to find that my laptop doesn't have the resources to stack a number of 16 bit images. I've tried several times, even clearing most of the stuff from the 60Gb partition and defragmenting the drive first, but stacking 9 or so 16 bit images is just impossible. The images have to be in 8 bit.
Title: Is the 16bit advantage a bit of a myth?
Post by: Guillermo Luijk on February 10, 2008, 09:08:27 pm
Quote
Aggregation won't be the problem (in the context of this discussion), but histogram expansion is.  If you threw out half the levels in an image and then expanded the histogram to fill from 0-255, the resulting histogram will look like the histogram in your green section.  It will effectively now be a 7 bit image.  Aggregrating data won't change the bit level of the image as all levels in the aggregated level will remain occupied (if indeed they were in the first place).
Well aggregation won't be the problem as long as that curve is your last edition process. But if more are coming that could expand again the low/high end of the histogram (for instance a desaturation or a partial de-contrast curve applied just in some area of the image), then you will suffer the effects of the aggregation you provoqued with your previous curve.

In the same way, those holes that were produced in the middle range could again be occupied thanks to the following edition stage, that's why I claimed there is no loss of information in that range, simply a reallocation of data.

But I understand your point.


OK thank you, I would appreciate a lot if you send me the RAW for the 5D so that I can offer it in the original article (http://www.guillermoluijk.com/article/uniwb/index.htm) for download, of course giving credit to you.
Title: Is the 16bit advantage a bit of a myth?
Post by: kramer11x on February 11, 2008, 10:08:40 am
So, is the oft quoted recommendation still correct?

Shoot in hi bit RAW.

Use RAW converter in 16 bit for all tonality/color corrections.

Switch to 8 bit if/when required for specific filters or compositing needs and output to external devices.

This seems to be a consensus of many photoshop books.

I currently shoot with camera set to 14 bit RAW.  Download to Capture NX for all tonality and color adjustments.  Save as 16bit tiff for photoshop elements.  Do everything I want to and can in 16 bit.  Then switch to 8 bit for any layers/compositing and printing.  This seems to be working very well for me.  However I still wonder if spending considerably more for the full photoshop and lightroom combo where I could do more in 16 bit is worth the several hundred dollars.  If money weren't an issue wouldn't everyone use 16 bit for everything?

Jack
Title: Is the 16bit advantage a bit of a myth?
Post by: Panopeeper on February 11, 2008, 10:28:29 am
Gullermo,

I made a WB template for my Canon 20D too. If you don't have any yet, I send it to you.
Title: Is the 16bit advantage a bit of a myth?
Post by: mistybreeze on February 11, 2008, 10:51:21 am
Quote
If money weren't an issue wouldn't everyone use 16 bit for everything?
Here's the million dollar question no one asked until now and the answer is yes.

16-bit processing from CR to output is very expensive, which is why the subject has elitist cache. If your typical workflow includes files with many layers and tonal adjustments you better be prepared for 16-bit's demands. It's no fun to work in 16-bit if your equipment can't handle the grind. Ask any fashion retoucher who works on clothing all day or any retoucher who tackles a L'Oreal ad. Their 16-bit files often jump to 2 gigs faster than you can apply mascara to your model. You need a powerhouse CPU, you need a separate (fast) drive for scratch, you need a ton of memory, and you need to make serious hard drive choices as you consider immediate access needs as well as archival. If your brain can't handle making these decisions and you're not up to performing your own configurations, you'll need to hire a tech-geek and pay the hourly to make sure everything works and stays working.

Nobody drives a Chevy Aveo because they want to.
Title: Is the 16bit advantage a bit of a myth?
Post by: Panopeeper on February 11, 2008, 11:26:33 am
Quote
Ask any fashion retoucher who works on clothing all day or any retoucher who tackles a L'Oreal ad. Their 16-bit files often jump to 2 gigs faster than you can apply mascara to your model

I really wonder how this happens with CS3. My files often get in the many hundred MB range, but those are panoramas in 16bit.

The greatest advantage of CS3 (compared to CS1) for me is the ability to make adjustments without replicating the layers, through adjustment layers.
Title: Is the 16bit advantage a bit of a myth?
Post by: Gordon Buck on February 11, 2008, 11:51:18 am
Anyone doing 8 bit HDR?
Title: Is the 16bit advantage a bit of a myth?
Post by: mistybreeze on February 11, 2008, 12:08:32 pm
Quote
I really wonder how this happens with CS3. My files often get in the many hundred MB range, but those are panoramas in 16bit.
I wonder if Annie Leibovitz's three-page cover spreads, composited for Vanity Fair, could be considered panoramas? How about two-page spreads in Vogue from Gucci, Vuitton, and Burberry? The latest two-page Burberry ad features 13 models. When budgets are these costly and where every detail matters, one doesn't skimp on Photoshop layers.

OK, I admit, 2 gigs may have been a slight exaggeration (in some cases). All this talk about big-is-better stirs the juice. The truth is, retouching expensive fabric, a designer fabric with grain, texture, pattern and color nuance, and retouching in the context of the fabric on a model who is moving, requires a precision not required in other types of photography.

A multi-million-dollar cosmetic ad requires a different kind of detail. Layers are typically broken down into numerous areas of the image, such as:
1. Clothing
2. Neck skin
3. Jaw line
4. Ears
5. Cheeks
6. Forehead
7. Nose
8. Left eye
9. Left brow
10. Right eye
11. Right brow
12. Slow eye
13. Hair left
14. Hair right
15. Hair on clothing
16. Teeth
17. Lips

None of these seventeen layers includes any color adjustment layers which often need to be specific to numerous areas of the image. Combining any layers to reduce file size is not preferred. You may not hit 2 gigs on a face shot but, with 20+ layers in 16-bit, you better be prepared.
Title: Is the 16bit advantage a bit of a myth?
Post by: Jonathan Wienke on February 11, 2008, 12:09:39 pm
Quote
Anyone doing 8 bit HDR?

Wouldn't that be sort of like putting a Yugo engine in a Ferrari???
Title: Is the 16bit advantage a bit of a myth?
Post by: Panopeeper on February 11, 2008, 12:24:00 pm
Quote
I wonder if Annie Leibovitz's three-page cover spreads, composited for Vanity Fair, could be considered panoramas?
Hardly. The pixel count is relevant, not the print size. 40 Mpix is small among panos, but printed on 12x36 you can view the details with magnifier. A few hundred megapixel pano in 16bit does go in the gigabyte range.

When I am processing large panos in several layers, I delete the unused areas. For example the sky, water surface and the rest are often separated. I leave a margin for the tuning of separation and delete the rest, in order to make processing and especially writing faster.

Anyway, I do understand your point and don't want to belittle that task, only your 2gig statement baffled me.
Title: Is the 16bit advantage a bit of a myth?
Post by: mistybreeze on February 11, 2008, 02:12:32 pm
Quote
Hardly. The pixel count is relevant, not the print size.
I wonder if pixel count is relative to a wall-size print at MOMA, or The Corcoran Gallery? Anyone who thinks Annie Leibovitz or Inez and Vinoodh are retouching in 16-bit simply for magazine-page publishing are living in a pretty small world. I mean no offense but I wish more Photoshop users could think outside their own little box.
Title: Is the 16bit advantage a bit of a myth?
Post by: JeffKohn on February 11, 2008, 02:42:25 pm
Quote
I wonder if pixel count is relative to a wall-size print at MOMA, or The Corcoran Gallery? Anyone who thinks Annie Leibovitz or Inez and Vinoodh are retouching in 16-bit simply for magazine-page publishing are living in a pretty small world. I mean no offense but I wish more Photoshop users could think outside their own little box.
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I think Panopeeper's point was that the intended use of the image is not the deciding factor in file size (unless you're interpolating before you retouch, which doesn't seem very smart to me). The capture resolution determines the initial file size, with it going up from there based on layer usage.
Title: Is the 16bit advantage a bit of a myth?
Post by: JeffKohn on February 11, 2008, 02:43:57 pm
Quote
When I am processing large panos in several layers, I delete the unused areas. For example the sky, water surface and the rest are often separated. I leave a margin for the tuning of separation and delete the rest, in order to make processing and especially writing faster.
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Thanks for that tip, it never even occurred to me that deleting image data instead of masking it would make a difference in file size (and more importantly write time), but that makes perfect sense.
Title: Is the 16bit advantage a bit of a myth?
Post by: Panopeeper on February 11, 2008, 02:47:49 pm
Quote
I think Panokeeper's point was...

You understood my post (as opposed to the the addresse). Thanks for saving it to me.
Title: Is the 16bit advantage a bit of a myth?
Post by: jbrembat on February 11, 2008, 02:52:32 pm
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Anyone doing 8 bit HDR?
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Yes I do.

HDR start to be a field of research in 1995,Mann and Picard published
“On Being ‘Undigital’ with Digital Cameras: Extending Dynamic Range
by Combining Differently Exposed Pictures,”  

In SIGGRAPH 97 Debevec and Malik published "Recovering High Dynamic Range Radiance Maps from Photographs"

Their work was for jpg photos.

Hdr may be performed on jpg images.
Recovery of radiance maps is more simple for raw, but processing jpg image you can get  good results.

Jacopo
Title: Is the 16bit advantage a bit of a myth?
Post by: Gordon Buck on February 11, 2008, 03:16:45 pm
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Hdr may be performed on jpg images.

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When I think of "HDR", I'm thinking primarily of 32 bit images assembled from lesser bit images.  The post processing of those 32 bit images sometimes includes "tone mapping" which I think of as a means of squeezing that 32 bit assembly into a 16 bit and eventually into an 8 bit image for display or printing.

What I was attempting to point out -- but apparently missed the mark -- was that if there is no advantage to 16 bit images then how can there be an advantage to 32 bit images?  Therefore, the 32 bit image HDR must be an even more grandiose conspiracy than the 16 bit marketing ploy.  (Getting lost in the sarcasm again, it  seems to me that there are advantages to each.)

I've tinkered with HDR and sometimes like it, sometimes not.  But since you've worked with HDR and jpg, perhaps you have an answer for a question that I've been meaning to investigate but haven't as yet.  In all sincerity, when assembling an HDR file from jpg components, is it necessary to use more jpg files than would have been necessary if raw files had been used?
Title: Is the 16bit advantage a bit of a myth?
Post by: mistybreeze on February 11, 2008, 03:19:52 pm
Quote
The capture resolution determines the initial file size
Of course, and I apologize if it wasn't clear that I understood this. I shouldn't assume that everyone knows what medium format camera backs these artists are using to produce their art. And truth be told, some continue to shoot in large format film and then drum scan. Capture resolutions may vary but the psychology behind big numbers does not, especially if money is no object.
Title: Is the 16bit advantage a bit of a myth?
Post by: jbrembat on February 11, 2008, 04:22:52 pm
Quote
When I think of "HDR", I'm thinking primarily of 32 bit images assembled from lesser bit images.  The post processing of those 32 bit images sometimes includes "tone mapping" which I think of as a means of squeezing that 32 bit assembly into a 16 bit and eventually into an 8 bit image for display or printing.

What I was attempting to point out -- but apparently missed the mark -- was that if there is no advantage to 16 bit images then how can there be an advantage to 32 bit images?  Therefore, the 32 bit image HDR must be an even more grandiose conspiracy than the 16 bit marketing ploy.  (Getting lost in the sarcasm again, it  seems to me that there are advantages to each.)
I've tinkered with HDR and sometimes like it, sometimes not.  But since you've open shadow but no more.
worked with HDR and jpg, perhaps you have an answer for a question that I've been meaning to investigate but haven't as yet.  In all sincerity, when assembling an HDR file from jpg components, is it necessary to use more jpg files than would have been necessary if raw files had been used?
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gordonsbuck,
 tonemapping is to compress the HDR into LDR image. Devices, monitors and printers are LDR.
The compression must be performed trying to preserve the generl appearance.

HDR is recovered from  multi-exposures using floating point, not fixed point (16 bit are integers).
After tonemapping,  the images are good for monitor and printer.
There is not any real advantage to make them 16 bit (LDR images are images similar to camera shots, developed to be useful).

For the last answer:
Quote
In all sincerity, when assembling an HDR file from jpg components, is it necessary to use more jpg files than would have been necessary if raw files had been used?
If you start with a single jpg you can't do HDR. You can use shadows/highlights tools.
For HDR you can use multiple jpg shots or raw or a single raw developed at differt exposures.
The advantage of single raw is that the images are perfectly registered and moving objects are not a problem.
But, the HDR is limited by the camera. If you have a huge contrast in the scene you can't acquire it.

I wrote a short article on HDR at my website:
[a href=\"http://www.photoresampling.com/index_eng.php]http://www.photoresampling.com/index_eng.php[/url]
Title: Is the 16bit advantage a bit of a myth?
Post by: pss on February 11, 2008, 06:23:05 pm
Quote
Of course, and I apologize if it wasn't clear that I understood this. I shouldn't assume that everyone knows what medium format camera backs these artists are using to produce their art. And truth be told, some continue to shoot in large format film and then drum scan. Capture resolutions may vary but the psychology behind big numbers does not, especially if money is no object.
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actually afaik annie shoots with canons:) which are not 16bit anyway...
but you are absolutely correct...even simple retouching (not adjustments) easily ends up as a 1gb+ PS file....
and why would anyone throw away detail or data? of course everybody shoots raw....why would you not want the best for the one or few files that actually end up being used? does not matter if they end up in mags or at the MOMA...or on your wall at home....
i work in 16bit only, i could not care less about the technical details but i see the difference in color and gradations (skys!)....just not worth "saving" a couple of GBs....
Title: Is the 16bit advantage a bit of a myth?
Post by: Panopeeper on February 11, 2008, 06:50:57 pm
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but you are absolutely correct...even simple retouching (not adjustments) easily ends up as a 1gb+ PS file....

It is not a great achievement to create a large Photoshop file. The achievement is to explain, why not using compressed TIFF, which is much smaller.
Title: Is the 16bit advantage a bit of a myth?
Post by: Ray on February 11, 2008, 11:02:47 pm
The problem is that most people are not going to take the time and trouble to make prints from 8 bit and 16 bit processrd files to see if and when there's a noticeable benefit to using the extra resources required for 16 bit.

There is an assumption that, if you can't see it on the monitor at 200% then you won't see it in the print. In fact, I think most people's experience is that stuff you can see on the monitor doesn't always get translated to the print. I believe this is because a view of a detail on the monitor at just 100% often represents a print size much larger than what's printed.

When CS3 was released, I was at first undecided whether to pay the extra money for the CS3E version. After experimenting with the stacking options in CS3E, I decided it was worth the extra money and I set out on my recent trip a few months ago with a copy of CS3E on my laptop.

One experiment I did was to photograph my hotel room with my 5D without using flash. To get maximum DoF, I used f16 which at ISO 3200 allowed for a shutter speed of only 1/20th second. The lens was the Sigma 15-30 which doesn't have IS, so the image is understandably not particularly sharp. However, never mind! The purpose of the experiment was to see how CS3E's stacking options and auto-alignment feature would handle a series of hand-held shots taken in continuous mode, bearing in mind the slow frame rate of the 5D.

I took a burst of 7 shots. There's some slight movement between frames as one would expect, but CS3's auto-alignment seemed to handle that perfectly.

What I couldn't do, however, was stack those images in 16 bit mode. My laptop didn't have the resources. 2Gb of RAM is apparently not enough. I had to convert all 7 images to 8 bit tiffs before stacking.

Now that I'm back in Australia, and after reading this thread, I thought it might be interesting to stack those same images again in 16 bit mode using my desktop computer, and compare.

Below are 100% crops comparing, from left to right, 8-bits stacked, 16-bits stacked and a single unstacked image showing the noise difference, followed by the full scene.

[attachment=5100:attachment]  [attachment=5101:attachment]
Title: Is the 16bit advantage a bit of a myth?
Post by: JeffKohn on February 11, 2008, 11:30:55 pm
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It is not a great achievement to create a large Photoshop file. The achievement is to explain, why not using compressed TIFF, which is much smaller.
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In my experience the difference between  a compressed TIFF and a PSD is less than 10%, but the TIFF takes much longer to save. So I tend to use PSD's unless I need to edit a file in Lightzone or Photomatix.
Title: Is the 16bit advantage a bit of a myth?
Post by: Panopeeper on February 12, 2008, 12:18:47 am
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In my experience the difference between  a compressed TIFF and a PSD is less than 10%, but the TIFF takes much longer to save

PSD adopts run length encoding. ZIP is the best with TIFF, though it requires the most computing. The result depends on the actual data.

Once I compared files of several hundred MB size, and in some cases found smaller difference than 10%; in other cases, the difference was larger.

Now I made a comparison with 16 bit and the difference was less than 10%. Then I changed the file in 8 bit mode, and TIFF with ZIP became HALF the size of the PSD.
Title: Is the 16bit advantage a bit of a myth?
Post by: JeffKohn on February 12, 2008, 12:58:22 pm
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PSD adopts run length encoding. ZIP is the best with TIFF, though it requires the most computing. The result depends on the actual data.

Once I compared files of several hundred MB size, and in some cases found smaller difference than 10%; in other cases, the difference was larger.

Now I made a comparison with 16 bit and the difference was less than 10%. Then I changed the file in 8 bit mode, and TIFF with ZIP became HALF the size of the PSD.
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Interesting. I almost always save in 16-bit so that would explain why I didn't see much difference.